Terran Alliance
Powolian Conglomerate
Riszil Empire
Tomaratanian Republic
Rukhara Commonwealth
Laghni Swarm
Terran Alliance
Powolian Conglomerate
Riszil Empire
Tomaratanian Republic
Rukhara Commonwealth
Laghni Swarm
Terran Alliance
Powolian Conglomerate
Riszil Empire
Tomaratanian Republic
Rukhara Commonwealth
Laghni Swarm
Construction Yard (Terran Alliance)
Duranium Mine (Terran Alliance)
Titanium Mine (Terran Alliance)
Electronics Factory (Terran Alliance)
Research Lab (Terran Alliance)
Trillium 40 Mine (Terran Alliance)
Trillium 40 Refinery (Terran Alliance)
Weapons Factory (Terran Alliance)
Gun Factory (Terran Alliance)
Barracks (Terran Alliance)
War Plant (Terran Alliance)
Planetary Shipyard (Terran Alliance)
Planetary Defence Installation (Terran Alliance)
Fortress (Terran Alliance)
Construction Yard (Powolian Conglomerate)
Duranium Mine (Powolian Conglomerate)
Titanium Mine (Powolian Conglomerate)
Electronics Factory (Powolian Conglomerate)
Science Hub (Powolian Conglomerate)
Trillium 40 Processing Facility (Powolian Conglomerate)
Laser Factory (Powolian Conglomerate)
Barracks (Powolian Conglomerate)
War Plant (Powolian Conglomerate)
Planetary Shipyard (Powolian Conglomerate)
Ground Cannon (Powolian Conglomerate)
Keep (Powolian Conglomerate)
Diplomatic Station (Powolian Conglomerate)
Construction Yard (Riszil Empire)
Duranium Mine (Riszil Empire)
Titanium Mine (Riszil Empire)
Electronics Factory (Riszil Empire)
Listening Post (Riszil Empire)
Trillium 40 Mine (Riszil Empire)
Trillium 40 Refinery (Riszil Empire)
Weapons Factory (Riszil Empire)
Heavy Weapons Factory (Riszil Empire)
Training Yard (Riszil Empire)
War Plant (Riszil Empire)
Planetary Shipyard (Riszil Empire)
Protection Fortress (Riszil Empire)
Labour Camp (Riszil Empire)
Construction Yard (Tomaratanian Republic)
Duranium Mine (Tomaratanian Republic)
Titanium Mine (Tomaratanian Republic)
Electronics Factory (Tomaratanian Republic)
Marine Extractor (Tomaratanian Republic)
Research Lab (Tomaratanian Republic)
Trillium 40 Mine (Tomaratanian Republic)
Trillium 40 Refinery (Tomaratanian Republic)
Weapons Factory (Tomaratanian Republic)
Laser Factory (Tomaratanian Republic)
Combat School (Tomaratanian Republic)
Machinery Plant (Tomaratanian Republic)
Embedded Defence (Tomaratanian Republic)
Fortified Position (Tomaratanian Republic)
Construction Yard (Rukhara Commonwealth)
Duranium/Titanium Mine (Rukhara Commonwealth)
Electronics Factory (Rukhara Commonwealth)
Patent Office (Rukhara Commonwealth)
Trillium 40 Mine (Rukhara Commonwealth)
Trillium 40 Refinery (Rukhara Commonwealth)
Foundry (Rukhara Commonwealth)
Weapons Factory (Rukhara Commonwealth)
Missile Factory (Rukhara Commonwealth)
Recruitment Office (Rukhara Commonwealth)
War Factory (Rukhara Commonwealth)
Spaceport (Rukhara Commonwealth)
Tactical Position (Rukhara Commonwealth)
Alissma Class Support Position (Rukhara Commonwealth)
Spawning Cluster (Laghni Swarm)
Duranium Extractor (Laghni Swarm)
Titanium Extractor (Laghni Swarm)
Neuro-Electronics Factory (Laghni Swarm)
Genetics Pool (Laghni Swarm)
Trillium 40 Extractor (Laghni Swarm)
Growth Chamber (Laghni Swarm)
Plasma Brewery (Laghni Swarm)
Hatchery Pit (Laghni Swarm)
Hatchery Cliff (Laghni Swarm)
Defence Creeper (Laghni Swarm)
Protective Hive (Laghni Swarm)
Orbital Shipyard (Terran Alliance)
Defence Satellite (Terran Alliance)
Prometheus Class Weapons Platform (Terran Alliance)
Orbital Shipyard (Powolian Conglomerate)
Defence Satellite (Powolian Conglomerate)
Orbital Defence Station (Powolian Conglomerate)
Flying Fortress (Riszil Empire)
Defence Satellite (Riszil Empire)
Orbital Shipyard (Tomaratanian Republic)
Defence Satellite (Tomaratanian Republic)
Heavy Battle Base (Tomaratanian Republic)
Orbital Dockyard (Rukhara Commonwealth)
Rissfa Class Support Station (Rukhara Commonwealth)
Orbital Hatchery (Laghni Swarm)
Defence Flyer (Laghni Swarm)
Floating Breeding Ground (Laghni Swarm)
Terran Alliance
Powolian Conglomerate
Riszil Empire
Tomaratanian Republic
Rukhara Commonwealth
Laghni Swarm
Impulse Drive (Terran Alliance)
Hyper Drive (Terran Alliance)
Advanced Hyper Drive (Terran Alliance)
Planetary Colonisation (Terran Alliance)
Advanced Automation (Terran Alliance)
Neuro-Electric Automation (Terran Alliance)
Neuro-Intelligent Systems (Terran Alliance)
Artificial Neuro-Circuitry (Terran Alliance)
True Artificial Intelligence (Terran Alliance)
Mobile Ground Armour (Terran Alliance)
Ultra Light Ground Armour (Terran Alliance)
Reflective Ground Armour (Terran Alliance)
Ablative Ground Armour (Terran Alliance)
Targeting Systems (Terran Alliance)
Automatic Targeting Systems (Terran Alliance)
Advanced Targeting Systems (Terran Alliance)
AI Targeting Systems (Terran Alliance)
Space Armour Plating (Terran Alliance)
Advanced Armour Plating (Terran Alliance)
Sturdy Armour Plating (Terran Alliance)
Reflective Armour Plating (Terran Alliance)
Ablative Armour Plating (Terran Alliance)
Polarised Armour Plating (Terran Alliance)
Advanced Navigation Systems (Terran Alliance)
Enhanced Navigation Database (Terran Alliance)
AI Guided Navigation (Terran Alliance)
Advanced Passive Sensors (Terran Alliance)
Advanced Active Sensors (Terran Alliance)
Pulse Sensors (Terran Alliance)
Gravimetric Sensors (Terran Alliance)
AI Supported Sensors (Terran Alliance)
Advanced Construction Support (Terran Alliance)
Automated Construction Support (Terran Alliance)
Construction Robots (Terran Alliance)
Advanced Production Support (Terran Alliance)
Automated Production Support (Terran Alliance)
Production Robots (Terran Alliance)
Advanced Fabrication Support (Terran Alliance)
Automated Fabrication Support (Terran Alliance)
Fabrication Robots (Terran Alliance)
Impulse Drive (Powolian Conglomerate)
Hyper Drive (Powolian Conglomerate)
Advanced Hyper Drive (Powolian Conglomerate)
Planetary Colonisation (Powolian Conglomerate)
Advanced Automation (Powolian Conglomerate)
Neuro-Electric Automation (Powolian Conglomerate)
Neuro-Intelligent Systems (Powolian Conglomerate)
Artificial Neuro-Circuitry (Powolian Conglomerate)
True Artificial Intelligence (Powolian Conglomerate)
Mobile Ground Armour (Powolian Conglomerate)
Ultra Light Ground Armour (Powolian Conglomerate)
Reflective Ground Armour (Powolian Conglomerate)
Ablative Ground Armour (Powolian Conglomerate)
Targeting Systems (Powolian Conglomerate)
Automatic Targeting Systems (Powolian Conglomerate)
Advanced Targeting Systems (Powolian Conglomerate)
AI Targeting Systems (Powolian Conglomerate)
Space Armour Plating (Powolian Conglomerate)
Advanced Armour Plating (Powolian Conglomerate)
Sturdy Armour Plating (Powolian Conglomerate)
Reflective Armour Plating (Powolian Conglomerate)
Ablative Armour Plating (Powolian Conglomerate)
Polarised Armour Plating (Powolian Conglomerate)
Advanced Navigation Systems (Powolian Conglomerate)
Enhanced Navigation Database (Powolian Conglomerate)
AI Guided Navigation (Powolian Conglomerate)
Advanced Passive Sensors (Powolian Conglomerate)
Advanced Active Sensors (Powolian Conglomerate)
Pulse Sensors (Powolian Conglomerate)
Gravimetric Sensors (Powolian Conglomerate)
AI Supported Sensors (Powolian Conglomerate)
Advanced Construction Support (Powolian Conglomerate)
Automated Construction Support (Powolian Conglomerate)
Construction Robots (Powolian Conglomerate)
Advanced Production Support (Powolian Conglomerate)
Automated Production Support (Powolian Conglomerate)
Production Robots (Powolian Conglomerate)
Advanced Fabrication Support (Powolian Conglomerate)
Automated Fabrication Support (Powolian Conglomerate)
Fabrication Robots (Powolian Conglomerate)
Impulse Drive (Riszil Empire)
Hyper Drive (Riszil Empire)
Advanced Hyper Drive (Riszil Empire)
Planetary Colonisation (Riszil Empire)
Advanced Automation (Riszil Empire)
Neuro-Electric Automation (Riszil Empire)
Neuro-Intelligent Systems (Riszil Empire)
Artificial Neuro-Circuitry (Riszil Empire)
True Artificial Intelligence (Riszil Empire)
Mobile Ground Armour (Riszil Empire)
Ultra Light Ground Armour (Riszil Empire)
Reflective Ground Armour (Riszil Empire)
Ablative Ground Armour (Riszil Empire)
Super-Dense Ground Armour (Riszil Empire)
Targeting Systems (Riszil Empire)
Automatic Targeting Systems (Riszil Empire)
Advanced Targeting Systems (Riszil Empire)
AI Targeting Systems (Riszil Empire)
Space Armour Plating (Riszil Empire)
Advanced Armour Plating (Riszil Empire)
Sturdy Armour Plating (Riszil Empire)
Reflective Armour Plating (Riszil Empire)
Ablative Armour Plating (Riszil Empire)
Polarised Armour Plating (Riszil Empire)
Super-Dense Armour Plating (Riszil Empire)
Advanced Navigation Systems (Riszil Empire)
Enhanced Navigation Database (Riszil Empire)
Advanced Passive Sensors (Riszil Empire)
Advanced Active Sensors (Riszil Empire)
Pulse Sensors (Riszil Empire)
Gravimetric Sensors (Riszil Empire)
Advanced Construction Support (Riszil Empire)
Automated Construction Support (Riszil Empire)
Construction Robots (Riszil Empire)
Advanced Production Support (Riszil Empire)
Automated Production Support (Riszil Empire)
Production Robots (Riszil Empire)
Advanced Fabrication Support (Riszil Empire)
Automated Fabrication Support (Riszil Empire)
Fabrication Robots (Riszil Empire)
Impulse Drive (Tomaratanian Republic)
Warp Drive (Tomaratanian Republic)
Advanced Warp Drive (Tomaratanian Republic)
Planetary Colonisation (Tomaratanian Republic)
Advanced Automation (Tomaratanian Republic)
Neuro-Electric Automation (Tomaratanian Republic)
Neuro-Intelligent Systems (Tomaratanian Republic)
Artificial Neuro-Circuitry (Tomaratanian Republic)
True Artificial Intelligence (Tomaratanian Republic)
Mobile Ground Armour (Tomaratanian Republic)
Ultra Light Ground Armour (Tomaratanian Republic)
Reflective Ground Armour (Tomaratanian Republic)
Ablative Ground Armour (Tomaratanian Republic)
Targeting Systems (Tomaratanian Republic)
Automatic Targeting Systems (Tomaratanian Republic)
Advanced Targeting Systems (Tomaratanian Republic)
AI Targeting Systems (Tomaratanian Republic)
Space Armour Plating (Tomaratanian Republic)
Advanced Armour Plating (Tomaratanian Republic)
Sturdy Armour Plating (Tomaratanian Republic)
Reflective Armour Plating (Tomaratanian Republic)
Ablative Armour Plating (Tomaratanian Republic)
Polarised Armour Plating (Tomaratanian Republic)
Advanced Navigation Systems (Tomaratanian Republic)
Enhanced Navigation Database (Tomaratanian Republic)
AI Guided Navigation (Tomaratanian Republic)
Advanced Passive Sensors (Tomaratanian Republic)
Advanced Active Sensors (Tomaratanian Republic)
Pulse Sensors (Tomaratanian Republic)
Gravimetric Sensors (Tomaratanian Republic)
AI Supported Sensors (Tomaratanian Republic)
Advanced Construction Support (Tomaratanian Republic)
Automated Construction Support (Tomaratanian Republic)
Construction Robots (Tomaratanian Republic)
Advanced Production Support (Tomaratanian Republic)
Automated Production Support (Tomaratanian Republic)
Production Robots (Tomaratanian Republic)
Advanced Fabrication Support (Tomaratanian Republic)
Automated Fabrication Support (Tomaratanian Republic)
Fabrication Robots (Tomaratanian Republic)
Impulse Drive (Rukhara Commonwealth)
Warp Drive (Rukhara Commonwealth)
Advanced Warp Drive (Rukhara Commonwealth)
Planetary Colonisation (Rukhara Commonwealth)
Advanced Automation (Rukhara Commonwealth)
Neuro-Electric Automation (Rukhara Commonwealth)
Neuro-Intelligent Systems (Rukhara Commonwealth)
Artificial Neuro-Circuitry (Rukhara Commonwealth)
True Artificial Intelligence (Rukhara Commonwealth)
Mobile Ground Armour (Rukhara Commonwealth)
Ultra Light Ground Armour (Rukhara Commonwealth)
Reflective Ground Armour (Rukhara Commonwealth)
Ablative Ground Armour (Rukhara Commonwealth)
Targeting Systems (Rukhara Commonwealth)
Automatic Targeting Systems (Rukhara Commonwealth)
Advanced Targeting Systems (Rukhara Commonwealth)
AI Targeting Systems (Rukhara Commonwealth)
Space Armour Plating (Rukhara Commonwealth)
Advanced Armour Plating (Rukhara Commonwealth)
Sturdy Armour Plating (Rukhara Commonwealth)
Reflective Armour Plating (Rukhara Commonwealth)
Ablative Armour Plating (Rukhara Commonwealth)
Polarised Armour Plating (Rukhara Commonwealth)
Advanced Navigation Systems (Rukhara Commonwealth)
Enhanced Navigation Database (Rukhara Commonwealth)
AI Guided Navigation (Rukhara Commonwealth)
Advanced Passive Sensors (Rukhara Commonwealth)
Advanced Active Sensors (Rukhara Commonwealth)
Pulse Sensors (Rukhara Commonwealth)
Gravimetric Sensors (Rukhara Commonwealth)
AI Supported Sensors (Rukhara Commonwealth)
Advanced Construction Support (Rukhara Commonwealth)
Automated Construction Support (Rukhara Commonwealth)
Construction Robots (Rukhara Commonwealth)
Advanced Production Support (Rukhara Commonwealth)
Automated Production Support (Rukhara Commonwealth)
Production Robots (Rukhara Commonwealth)
Advanced Fabrication Support (Rukhara Commonwealth)
Automated Fabrication Support (Rukhara Commonwealth)
Fabrication Robots (Rukhara Commonwealth)
Impulse Flight (Laghni Swarm)
Warp Flight (Laghni Swarm)
Advanced Warp Flight (Laghni Swarm)
Planetary Colonisation (Laghni Swarm)
Hive Communication (Laghni Swarm)
Swarm Suggestion (Laghni Swarm)
Swarm Direction (Laghni Swarm)
Hive Mind (Laghni Swarm)
True Swarm Intelligence (Laghni Swarm)
Mobile Ground Armour (Laghni Swarm)
Ultra Light Ground Armour (Laghni Swarm)
Reflective Ground Armour (Laghni Swarm)
Ablative Ground Armour (Laghni Swarm)
Evolved Aim (Laghni Swarm)
Advanced Evolved Aim (Laghni Swarm)
Swarm Assisted Aim (Laghni Swarm)
Swarm Supported Aim (Laghni Swarm)
Space Armour (Laghni Swarm)
Advanced Space Armour (Laghni Swarm)
Sturdy Space Armour (Laghni Swarm)
Reflective Space Armour (Laghni Swarm)
Ablative Space Armour (Laghni Swarm)
Evolved Space Armour (Laghni Swarm)
Advanced Navigation Capabilities (Laghni Swarm)
Swarm Assisted Navigation (Laghni Swarm)
Swarm Guided Navigation (Laghni Swarm)
Advanced Passive Senses (Laghni Swarm)
Advanced Active Senses (Laghni Swarm)
Evolved Senses (Laghni Swarm)
Gravimetric Senses (Laghni Swarm)
Swarm Supported Senses (Laghni Swarm)
Advanced Construction Support (Laghni Swarm)
Assisted Construction Support (Laghni Swarm)
Construction Swarm (Laghni Swarm)
Advanced Production Support (Laghni Swarm)
Assisted Production Support (Laghni Swarm)
Production Swarm (Laghni Swarm)
Advanced Fabrication Support (Laghni Swarm)
Assisted Fabrication Support (Laghni Swarm)
Fabrication Swarm (Laghni Swarm)
Ares Class Assault Transport (Terran Alliance)
Hermes Class Frigate (Terran Alliance)
Apollo Class Destroyer (Terran Alliance)
Zeus Class Heavy Cruiser (Terran Alliance)
Athena Class Battle Cruiser (Terran Alliance)
Hades Class Battleship (Terran Alliance)
Troop Transport (Terran Alliance)
Colony Ship (Terran Alliance)
Dakiro Class Scout (Powolian Conglomerate)
Shenktu Class Destroyer (Powolian Conglomerate)
Sorutu Class Light Cruiser (Powolian Conglomerate)
Korima Class Assault Carrier (Powolian Conglomerate)
Fashika Class Interceptor (Powolian Conglomerate)
Troop Transport (Powolian Conglomerate)
Colony Ship (Powolian Conglomerate)
Victory Class Assault Frigate (Riszil Empire)
Assertion Class Cruiser (Riszil Empire)
Subjugation Class Battleship (Riszil Empire)
Glory Class Dreadnaught (Riszil Empire)
Troop Transport (Riszil Empire)
Colony Ship (Riszil Empire)
To'lakatoma Class Scout Carrier (Tomaratanian Republic)
To'rikatola Class Light Carrier (Tomaratanian Republic)
To'pomasub Class Battle Carrier (Tomaratanian Republic)
Dfa'mma Class Assault Fighter (Tomaratanian Republic)
Dfa'rhol Class Support Fighter (Tomaratanian Republic)
Dfe'ja Class Assault Bomber (Tomaratanian Republic)
Troop Transport (Tomaratanian Republic)
Colony Ship (Tomaratanian Republic)
Csir Class Gunship (Rukhara Commonwealth)
Sforssa Class Frigate (Rukhara Commonwealth)
Zemessan Class Cruiser (Rukhara Commonwealth)
Fazzami Class Battle Cruiser (Rukhara Commonwealth)
Troop Transport (Rukhara Commonwealth)
Colony Ship (Rukhara Commonwealth)
Guardian (Laghni Swarm)
Aggressor (Laghni Swarm)
Hiveship (Laghni Swarm)
Scourge (Laghni Swarm)
Troop Transport Flyer (Laghni Swarm)
Spawning Flyer (Laghni Swarm)
Weasel Anti-Personnel Tank (Terran Alliance)
Cobra Anti-Air Tank (Terran Alliance)
Lion Artillery Tank (Terran Alliance)
Shock Troops (Terran Alliance)
Tadoma Scout Walker (Powolian Conglomerate)
Satomi Combat Walker (Powolian Conglomerate)
Ladiro Siege Walker (Powolian Conglomerate)
Mobile Anti-Air Troopers (Powolian Conglomerate)
Protector Anti-Air Tank (Riszil Empire)
Executor Assault Tank (Riszil Empire)
Silencer Siege Tank (Riszil Empire)
Elite Guard Troop (Riszil Empire)
Dja'ma'ros Anti-Air Walker (Tomaratanian Republic)
Djo're'ta Siege Walker (Tomaratanian Republic)
Republican Protection Trooper (Tomaratanian Republic)
Republican Trooper (Tomaratanian Republic)
Tsarri Scout Walker (Rukhara Commonwealth)
Leffiszo Heavy Tank (Rukhara Commonwealth)
Ferrowa Field Artillery (Rukhara Commonwealth)
Mercenary Troops (Rukhara Commonwealth)
Grave Bug (Laghni Swarm)
Devourer Bug (Laghni Swarm)
Spit Bug (Laghni Swarm)
Mandible Bug (Laghni Swarm)
Construction YardAt the Construction Yard, all planetary buildings are constructed.
Terran Alliance
37 / 47 / 59 / 74 / 93 / 117 / 148 / 186 / 235 / 296
37 / 47 / 59 / 74 / 93 / 117 / 148 / 186 / 235 / 296
37 / 47 / 59 / 74 / 93 / 117 / 148 / 186 / 235 / 296
37 / 47 / 59 / 74 / 93 / 117 / 148 / 186 / 235 / 296
37 / 47 / 59 / 74 / 93 / 117 / 148 / 186 / 235 / 296Speed: 10
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Duranium MineThe Duranium Mine extracts all raw resources required for from the soil, and processes them into the final product.
Terran Alliance
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
/
Titanium MineThe Titanium Mine extracts from the ground and purifies it.
Terran Alliance
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
/
Electronics FactoryThe Electronics Factory produces for almost any purpose.
Terran Alliance
14 / 18 / 22 / 28 / 35 / 44 / 56 / 71 / 89 / 112
14 / 18 / 22 / 28 / 35 / 44 / 56 / 71 / 89 / 112
14 / 18 / 22 / 28 / 35 / 44 / 56 / 71 / 89 / 112
14 / 18 / 22 / 28 / 35 / 44 / 56 / 71 / 89 / 112
14 / 18 / 22 / 28 / 35 / 44 / 56 / 71 / 89 / 112
/
Research LabAt the Research Lab, scientists try to unlock some of the remaining secrets of the universe and work on research projects.
Terran Alliance
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
Trillium 40 MineThe Trillium 40 Mine extracts raw fuel from ground, air and water. It is required for building star ships.
Terran Alliance
180 / 227 / 286 / 360 / 454 / 571 / 720 / 907 / 1,143 / 1,440
180 / 227 / 286 / 360 / 454 / 571 / 720 / 907 / 1,143 / 1,440
180 / 227 / 286 / 360 / 454 / 571 / 720 / 907 / 1,143 / 1,440
180 / 227 / 286 / 360 / 454 / 571 / 720 / 907 / 1,143 / 1,440
180 / 227 / 286 / 360 / 454 / 571 / 720 / 907 / 1,143 / 1,440
Trillium 40 RefineryRaw fuel from the mines is refined and purified at the Trillium 40 Refinery.
Terran Alliance
Trillium 40 Mine
600 / 756 / 952 / 1,200 / 1,512 / 1,905 / 2,400 / 3,024 / 3,810 / 4,800
600 / 756 / 952 / 1,200 / 1,512 / 1,905 / 2,400 / 3,024 / 3,810 / 4,800
600 / 756 / 952 / 1,200 / 1,512 / 1,905 / 2,400 / 3,024 / 3,810 / 4,800
600 / 756 / 952 / 1,200 / 1,512 / 1,905 / 2,400 / 3,024 / 3,810 / 4,800
600 / 756 / 952 / 1,200 / 1,512 / 1,905 / 2,400 / 3,024 / 3,810 / 4,800
Weapons FactoryThe Weapons Factory produces smaller weapons and weapon components used in larger ones. The creation of modern weaponry requires a . The Weapons Factory is necessary to build factories for heavier weapons, to build defensive structures and to build advanced fabrication buildings such as s and s.
Terran Alliance
Electronics Factory
200 / 252 / 317 / 400 / 504 / 635 / 800 / 1,008 / 1,270 / 1,600
200 / 252 / 317 / 400 / 504 / 635 / 800 / 1,008 / 1,270 / 1,600
200 / 252 / 317 / 400 / 504 / 635 / 800 / 1,008 / 1,270 / 1,600
200 / 252 / 317 / 400 / 504 / 635 / 800 / 1,008 / 1,270 / 1,600
200 / 252 / 317 / 400 / 504 / 635 / 800 / 1,008 / 1,270 / 1,600
Gun FactoryA specialised weapons factory for heavy weaponry, the Gun Factory is required to build the strongest ships and ground troops.
Terran Alliance
Weapons Factory
250 / 315 / 397 / 500 / 630 / 794 / 1,000 / 1,260 / 1,587 / 2,000
250 / 315 / 397 / 500 / 630 / 794 / 1,000 / 1,260 / 1,587 / 2,000
250 / 315 / 397 / 500 / 630 / 794 / 1,000 / 1,260 / 1,587 / 2,000
250 / 315 / 397 / 500 / 630 / 794 / 1,000 / 1,260 / 1,587 / 2,000
250 / 315 / 397 / 500 / 630 / 794 / 1,000 / 1,260 / 1,587 / 2,000
BarracksThe Barracks is required to train infantry ground units.
Terran Alliance
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
War PlantThe War Plant is required to build armoured ground units.
Terran Alliance
Barracks and
Weapons Factory
28 / 35 / 44 / 56 / 71 / 89 / 112 / 141 / 178 / 224
28 / 35 / 44 / 56 / 71 / 89 / 112 / 141 / 178 / 224
28 / 35 / 44 / 56 / 71 / 89 / 112 / 141 / 178 / 224
28 / 35 / 44 / 56 / 71 / 89 / 112 / 141 / 178 / 224
28 / 35 / 44 / 56 / 71 / 89 / 112 / 141 / 178 / 224
Planetary ShipyardA Planetary Shipyard can create small and medium sized ships.
Terran Alliance
Weapons Factory
30 / 38 / 48 / 60 / 76 / 95 / 120 / 151 / 190 / 240
30 / 38 / 48 / 60 / 76 / 95 / 120 / 151 / 190 / 240
30 / 38 / 48 / 60 / 76 / 95 / 120 / 151 / 190 / 240
30 / 38 / 48 / 60 / 76 / 95 / 120 / 151 / 190 / 240
30 / 38 / 48 / 60 / 76 / 95 / 120 / 151 / 190 / 240Speed: 10
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Planetary Defence InstallationThe Planetary Defence Installation is a light defensive structure against both space and ground assaults.
Terran Alliance
Weapons Factory
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Fighter: 40 %,
Small ship: 90 %)
FortressThe Fortress is a strong defensive structure against both space and ground assaults.
Terran Alliance
Gun Factory
59 / 74 / 94 / 118 / 149 / 187 / 236 / 297 / 375 / 472
59 / 74 / 94 / 118 / 149 / 187 / 236 / 297 / 375 / 472
59 / 74 / 94 / 118 / 149 / 187 / 236 / 297 / 375 / 472
59 / 74 / 94 / 118 / 149 / 187 / 236 / 297 / 375 / 472
59 / 74 / 94 / 118 / 149 / 187 / 236 / 297 / 375 / 472
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Fighter: 40 %,
Small ship: 90 %)
Large ship: 120 %,
Fighter: 75 %,
Small ship: 90 %)
Large ship: 60 %,
Building: 80 %,
Fighter: 160 %,
Small ship: 120 %)
Construction YardAt the Construction Yard, all planetary buildings are constructed.
Powolian Conglomerate
34 / 43 / 54 / 68 / 86 / 108 / 136 / 171 / 216 / 272
34 / 43 / 54 / 68 / 86 / 108 / 136 / 171 / 216 / 272
34 / 43 / 54 / 68 / 86 / 108 / 136 / 171 / 216 / 272
37 / 47 / 59 / 74 / 93 / 117 / 148 / 186 / 235 / 296
34 / 43 / 54 / 68 / 86 / 108 / 136 / 171 / 216 / 272Speed: 10
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Beam: 130 %,
Missile: 70 %,
Projectile: 50 %)
Duranium MineThe Duranium Mine extracts all raw resources required for from the soil, and processes them into the final product.
Powolian Conglomerate
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
/
Titanium MineThe Titanium Mine extracts from the ground and purifies it.
Powolian Conglomerate
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
/
Electronics FactoryThe Electronics Factory produces for almost any purpose.
Powolian Conglomerate
14 / 18 / 22 / 28 / 35 / 44 / 56 / 71 / 89 / 112
14 / 18 / 22 / 28 / 35 / 44 / 56 / 71 / 89 / 112
14 / 18 / 22 / 28 / 35 / 44 / 56 / 71 / 89 / 112
15 / 19 / 24 / 30 / 38 / 48 / 60 / 76 / 95 / 120
14 / 18 / 22 / 28 / 35 / 44 / 56 / 71 / 89 / 112
/
Science HubAt the Science Hub, scientists try to unlock some of the remaining secrets of the universe and work on research projects.
Powolian Conglomerate
Diplomatic Station
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
7 / 9 / 11 / 14 / 18 / 22 / 28 / 35 / 44 / 56
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
Trillium 40 Processing FacilityThe Trillium 40 Processing Facility extracts raw fuel from ground, air and water, and then refines and purifies it. It is required for building star ships.
Powolian Conglomerate
220 / 277 / 349 / 440 / 554 / 698 / 880 / 1,109 / 1,397 / 1,760
220 / 277 / 349 / 440 / 554 / 698 / 880 / 1,109 / 1,397 / 1,760
220 / 277 / 349 / 440 / 554 / 698 / 880 / 1,109 / 1,397 / 1,760
242 / 305 / 384 / 484 / 610 / 768 / 968 / 1,220 / 1,537 / 1,936
220 / 277 / 349 / 440 / 554 / 698 / 880 / 1,109 / 1,397 / 1,760
Laser FactoryThe Laser Factory produces anything from smaller weapons and weapon components to heavy lasers. The creation of modern weaponry requires a . The Laser Factory is necessary to build defensive structures and to build advanced fabrication buildings such as s and s.
Powolian Conglomerate
Electronics Factory
250 / 315 / 397 / 500 / 630 / 794 / 1,000 / 1,260 / 1,587 / 2,000
250 / 315 / 397 / 500 / 630 / 794 / 1,000 / 1,260 / 1,587 / 2,000
250 / 315 / 397 / 500 / 630 / 794 / 1,000 / 1,260 / 1,587 / 2,000
275 / 346 / 437 / 550 / 693 / 873 / 1,100 / 1,386 / 1,746 / 2,200
250 / 315 / 397 / 500 / 630 / 794 / 1,000 / 1,260 / 1,587 / 2,000
BarracksThe Barracks is required to train infantry ground units.
Powolian Conglomerate
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
29 / 37 / 46 / 58 / 73 / 92 / 116 / 146 / 184 / 232
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
War PlantThe War Plant is required to build armoured ground units.
Powolian Conglomerate
Barracks and
Laser Factory
28 / 35 / 44 / 56 / 71 / 89 / 112 / 141 / 178 / 224
28 / 35 / 44 / 56 / 71 / 89 / 112 / 141 / 178 / 224
28 / 35 / 44 / 56 / 71 / 89 / 112 / 141 / 178 / 224
31 / 39 / 49 / 62 / 78 / 98 / 124 / 156 / 197 / 248
28 / 35 / 44 / 56 / 71 / 89 / 112 / 141 / 178 / 224
Planetary ShipyardA Planetary Shipyard can create small and medium sized ships.
Powolian Conglomerate
Laser Factory
30 / 38 / 48 / 60 / 76 / 95 / 120 / 151 / 190 / 240
30 / 38 / 48 / 60 / 76 / 95 / 120 / 151 / 190 / 240
30 / 38 / 48 / 60 / 76 / 95 / 120 / 151 / 190 / 240
33 / 42 / 52 / 66 / 83 / 105 / 132 / 166 / 210 / 264
30 / 38 / 48 / 60 / 76 / 95 / 120 / 151 / 190 / 240
Ground CannonThe Ground Cannon is a light defensive structure against both space and ground assaults.
Powolian Conglomerate
Laser Factory
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
7 / 9 / 11 / 14 / 18 / 22 / 28 / 35 / 44 / 56
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Fighter: 40 %,
Small ship: 90 %)
KeepThe Keep is a strong defensive structure against both space and ground assaults.
Powolian Conglomerate
Laser Factory
59 / 74 / 94 / 118 / 149 / 187 / 236 / 297 / 375 / 472
59 / 74 / 94 / 118 / 149 / 187 / 236 / 297 / 375 / 472
59 / 74 / 94 / 118 / 149 / 187 / 236 / 297 / 375 / 472
65 / 82 / 103 / 130 / 164 / 206 / 260 / 328 / 413 / 520
59 / 74 / 94 / 118 / 149 / 187 / 236 / 297 / 375 / 472
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Fighter: 40 %,
Small ship: 90 %)
Large ship: 120 %,
Fighter: 75 %,
Small ship: 90 %)
Large ship: 60 %,
Building: 80 %,
Fighter: 160 %,
Small ship: 120 %)
Diplomatic StationThe Diplomatic Station facilitates cultural exchange and communication.
Powolian Conglomerate
10 / 13 / 16 / 20 / 25 / 32 / 40 / 50 / 63 / 80
10 / 13 / 16 / 20 / 25 / 32 / 40 / 50 / 63 / 80
10 / 13 / 16 / 20 / 25 / 32 / 40 / 50 / 63 / 80
11 / 14 / 17 / 22 / 28 / 35 / 44 / 55 / 70 / 88
10 / 13 / 16 / 20 / 25 / 32 / 40 / 50 / 63 / 80
Construction YardAt the Construction Yard, all planetary buildings are constructed.
Riszil Empire
40 / 50 / 63 / 80 / 101 / 127 / 160 / 202 / 254 / 320
40 / 50 / 63 / 80 / 101 / 127 / 160 / 202 / 254 / 320
29 / 37 / 46 / 58 / 73 / 92 / 116 / 146 / 184 / 232
36 / 45 / 57 / 72 / 91 / 114 / 144 / 181 / 229 / 288
32 / 40 / 51 / 64 / 81 / 102 / 128 / 161 / 203 / 256Speed: 10
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Duranium MineThe Duranium Mine extracts all raw resources required for from the soil, and processes them into the final product.
Riszil Empire
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
19 / 24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
/
Titanium MineThe Titanium Mine extracts from the ground and purifies it.
Riszil Empire
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
18 / 23 / 29 / 36 / 45 / 57 / 72 / 91 / 114 / 144
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
20 / 25 / 32 / 40 / 50 / 63 / 80 / 101 / 127 / 160
/
Electronics FactoryThe Electronics Factory produces for almost any purpose.
Riszil Empire
15 / 19 / 24 / 30 / 38 / 48 / 60 / 76 / 95 / 120
15 / 19 / 24 / 30 / 38 / 48 / 60 / 76 / 95 / 120
11 / 14 / 17 / 22 / 28 / 35 / 44 / 55 / 70 / 88
14 / 18 / 22 / 28 / 35 / 44 / 56 / 71 / 89 / 112
13 / 16 / 21 / 26 / 33 / 41 / 52 / 66 / 83 / 104
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Listening PostAt the Listening Post, Riszil spies intercept the research and development efforts of their enemies and work on research projects.
Riszil Empire
7 / 9 / 11 / 14 / 18 / 22 / 28 / 35 / 44 / 56
7 / 9 / 11 / 14 / 18 / 22 / 28 / 35 / 44 / 56
5 / 6 / 8 / 10 / 13 / 16 / 20 / 25 / 32 / 40
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
5 / 6 / 8 / 10 / 13 / 16 / 20 / 25 / 32 / 40
Trillium 40 MineThe Trillium 40 Mine extracts raw fuel from ground, air and water. It is required for building star ships.
Riszil Empire
198 / 249 / 314 / 396 / 499 / 629 / 792 / 998 / 1,257 / 1,584
198 / 249 / 314 / 396 / 499 / 629 / 792 / 998 / 1,257 / 1,584
144 / 181 / 229 / 288 / 363 / 457 / 576 / 726 / 914 / 1,152
180 / 227 / 286 / 360 / 454 / 571 / 720 / 907 / 1,143 / 1,440
162 / 204 / 257 / 324 / 408 / 514 / 648 / 816 / 1,029 / 1,296
Trillium 40 RefineryRaw fuel from the mines is refined and purified at the Trillium 40 Refinery.
Riszil Empire
Trillium 40 Mine
660 / 832 / 1,048 / 1,320 / 1,663 / 2,095 / 2,640 / 3,326 / 4,191 / 5,280
660 / 832 / 1,048 / 1,320 / 1,663 / 2,095 / 2,640 / 3,326 / 4,191 / 5,280
480 / 605 / 762 / 960 / 1,210 / 1,524 / 1,920 / 2,419 / 3,048 / 3,840
600 / 756 / 952 / 1,200 / 1,512 / 1,905 / 2,400 / 3,024 / 3,810 / 4,800
540 / 680 / 857 / 1,080 / 1,361 / 1,714 / 2,160 / 2,721 / 3,429 / 4,320
Weapons FactoryThe Weapons Factory produces smaller weapons and weapon components used in larger ones. The creation of modern weaponry requires a . The Weapons Factory is necessary to build factories for heavier weapons, to build defensive structures and to build advanced fabrication buildings such as s and s.
Riszil Empire
Electronics Factory
220 / 277 / 349 / 440 / 554 / 698 / 880 / 1,109 / 1,397 / 1,760
220 / 277 / 349 / 440 / 554 / 698 / 880 / 1,109 / 1,397 / 1,760
160 / 202 / 254 / 320 / 403 / 508 / 640 / 806 / 1,016 / 1,280
200 / 252 / 317 / 400 / 504 / 635 / 800 / 1,008 / 1,270 / 1,600
180 / 227 / 286 / 360 / 454 / 571 / 720 / 907 / 1,143 / 1,440
Heavy Weapons FactoryA specialised weapons factory for heavy weaponry, the Heavy Weapons Factory is required to build the strongest ships and ground troops.
Riszil Empire
Weapons Factory
275 / 346 / 437 / 550 / 693 / 873 / 1,100 / 1,386 / 1,746 / 2,200
275 / 346 / 437 / 550 / 693 / 873 / 1,100 / 1,386 / 1,746 / 2,200
200 / 252 / 317 / 400 / 504 / 635 / 800 / 1,008 / 1,270 / 1,600
250 / 315 / 397 / 500 / 630 / 794 / 1,000 / 1,260 / 1,587 / 2,000
225 / 283 / 357 / 450 / 567 / 714 / 900 / 1,134 / 1,429 / 1,800
Training YardThe Training Yard is required to train infantry ground units.
Riszil Empire
29 / 37 / 46 / 58 / 73 / 92 / 116 / 146 / 184 / 232
29 / 37 / 46 / 58 / 73 / 92 / 116 / 146 / 184 / 232
21 / 26 / 33 / 42 / 53 / 67 / 84 / 106 / 133 / 168
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
23 / 29 / 37 / 46 / 58 / 73 / 92 / 116 / 146 / 184
War PlantThe War Plant is required to build armoured ground units.
Riszil Empire
Training Yard and
Weapons Factory
31 / 39 / 49 / 62 / 78 / 98 / 124 / 156 / 197 / 248
31 / 39 / 49 / 62 / 78 / 98 / 124 / 156 / 197 / 248
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
28 / 35 / 44 / 56 / 71 / 89 / 112 / 141 / 178 / 224
25 / 31 / 40 / 50 / 63 / 79 / 100 / 126 / 159 / 200
Planetary ShipyardA Planetary Shipyard can create small and medium sized ships.
Riszil Empire
Weapons Factory
32 / 40 / 51 / 64 / 81 / 102 / 128 / 161 / 203 / 256
32 / 40 / 51 / 64 / 81 / 102 / 128 / 161 / 203 / 256
23 / 29 / 37 / 46 / 58 / 73 / 92 / 116 / 146 / 184
29 / 37 / 46 / 58 / 73 / 92 / 116 / 146 / 184 / 232
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
Protection FortressThe Protection Fortress is a strong defensive structure against both space and ground assaults.
Riszil Empire
Heavy Weapons Factory
72 / 91 / 114 / 144 / 181 / 229 / 288 / 363 / 457 / 576
72 / 91 / 114 / 144 / 181 / 229 / 288 / 363 / 457 / 576
52 / 66 / 83 / 104 / 131 / 165 / 208 / 262 / 330 / 416
65 / 82 / 103 / 130 / 164 / 206 / 260 / 328 / 413 / 520
59 / 74 / 94 / 118 / 149 / 187 / 236 / 297 / 375 / 472
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Fighter: 40 %,
Small ship: 90 %)
Large ship: 120 %,
Fighter: 75 %,
Small ship: 90 %)
Large ship: 60 %,
Building: 80 %,
Fighter: 160 %,
Small ship: 120 %)
Labour CampThe Labour Camp provides the manpower for advanced starship construction projects.
Riszil Empire
Protection Fortress and
Flying Fortress
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
19 / 24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176Speed: 5
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Construction YardAt the Construction Yard, all planetary buildings are constructed.
Tomaratanian Republic
41 / 52 / 65 / 82 / 103 / 130 / 164 / 207 / 260 / 328
37 / 47 / 59 / 74 / 93 / 117 / 148 / 186 / 235 / 296
37 / 47 / 59 / 74 / 93 / 117 / 148 / 186 / 235 / 296
41 / 52 / 65 / 82 / 103 / 130 / 164 / 207 / 260 / 328
30 / 38 / 48 / 60 / 76 / 95 / 120 / 151 / 190 / 240Speed: 10
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Duranium MineThe Duranium Mine extracts all raw resources required for from the soil, and processes them into the final product.
Tomaratanian Republic
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
19 / 24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152
/
Titanium MineThe Titanium Mine extracts from the ground and purifies it.
Tomaratanian Republic
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
18 / 23 / 29 / 36 / 45 / 57 / 72 / 91 / 114 / 144
/
Electronics FactoryThe Electronics Factory produces for almost any purpose.
Tomaratanian Republic
15 / 19 / 24 / 30 / 38 / 48 / 60 / 76 / 95 / 120
14 / 18 / 22 / 28 / 35 / 44 / 56 / 71 / 89 / 112
14 / 18 / 22 / 28 / 35 / 44 / 56 / 71 / 89 / 112
15 / 19 / 24 / 30 / 38 / 48 / 60 / 76 / 95 / 120
11 / 14 / 17 / 22 / 28 / 35 / 44 / 55 / 70 / 88
/
Marine ExtractorThe Marine Extractor extracts all raw resources required for and from the ocean, and processes them into the final product.
Tomaratanian Republic
Research Lab
Artificial Neuro-Circuitry
29 / 37 / 46 / 58 / 73 / 92 / 116 / 146 / 184 / 232
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
29 / 37 / 46 / 58 / 73 / 92 / 116 / 146 / 184 / 232
21 / 26 / 33 / 42 / 53 / 67 / 84 / 106 / 133 / 168
/
/
Research LabAt the Research Lab, scientists try to unlock some of the remaining secrets of the universe and work on research projects.
Tomaratanian Republic
7 / 9 / 11 / 14 / 18 / 22 / 28 / 35 / 44 / 56
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
7 / 9 / 11 / 14 / 18 / 22 / 28 / 35 / 44 / 56
5 / 6 / 8 / 10 / 13 / 16 / 20 / 25 / 32 / 40
Trillium 40 MineThe Trillium 40 Mine extracts raw fuel from ground, air and water. It is required for building star ships.
Tomaratanian Republic
198 / 249 / 314 / 396 / 499 / 629 / 792 / 998 / 1,257 / 1,584
180 / 227 / 286 / 360 / 454 / 571 / 720 / 907 / 1,143 / 1,440
180 / 227 / 286 / 360 / 454 / 571 / 720 / 907 / 1,143 / 1,440
198 / 249 / 314 / 396 / 499 / 629 / 792 / 998 / 1,257 / 1,584
144 / 181 / 229 / 288 / 363 / 457 / 576 / 726 / 914 / 1,152
Trillium 40 RefineryRaw fuel from the mines is refined and purified at the Trillium 40 Refinery.
Tomaratanian Republic
Trillium 40 Mine
660 / 832 / 1,048 / 1,320 / 1,663 / 2,095 / 2,640 / 3,326 / 4,191 / 5,280
600 / 756 / 952 / 1,200 / 1,512 / 1,905 / 2,400 / 3,024 / 3,810 / 4,800
600 / 756 / 952 / 1,200 / 1,512 / 1,905 / 2,400 / 3,024 / 3,810 / 4,800
660 / 832 / 1,048 / 1,320 / 1,663 / 2,095 / 2,640 / 3,326 / 4,191 / 5,280
480 / 605 / 762 / 960 / 1,210 / 1,524 / 1,920 / 2,419 / 3,048 / 3,840
Weapons FactoryThe Weapons Factory produces smaller weapons and weapon components used in larger ones. The creation of modern weaponry requires a . The Weapons Factory is necessary to build factories for heavier weapons, to build defensive structures and to build advanced fabrication buildings such as s and s.
Tomaratanian Republic
Electronics Factory
220 / 277 / 349 / 440 / 554 / 698 / 880 / 1,109 / 1,397 / 1,760
200 / 252 / 317 / 400 / 504 / 635 / 800 / 1,008 / 1,270 / 1,600
200 / 252 / 317 / 400 / 504 / 635 / 800 / 1,008 / 1,270 / 1,600
220 / 277 / 349 / 440 / 554 / 698 / 880 / 1,109 / 1,397 / 1,760
160 / 202 / 254 / 320 / 403 / 508 / 640 / 806 / 1,016 / 1,280
Laser FactoryA specialised weapons factory for heavy weaponry, the Laser Factory is required to build the strongest ships and ground troops.
Tomaratanian Republic
Weapons Factory
275 / 346 / 437 / 550 / 693 / 873 / 1,100 / 1,386 / 1,746 / 2,200
250 / 315 / 397 / 500 / 630 / 794 / 1,000 / 1,260 / 1,587 / 2,000
250 / 315 / 397 / 500 / 630 / 794 / 1,000 / 1,260 / 1,587 / 2,000
275 / 346 / 437 / 550 / 693 / 873 / 1,100 / 1,386 / 1,746 / 2,200
200 / 252 / 317 / 400 / 504 / 635 / 800 / 1,008 / 1,270 / 1,600
Combat SchoolThe Combat School is required to train infantry ground units.
Tomaratanian Republic
30 / 38 / 48 / 60 / 76 / 95 / 120 / 151 / 190 / 240
27 / 34 / 43 / 54 / 68 / 86 / 108 / 136 / 171 / 216
27 / 34 / 43 / 54 / 68 / 86 / 108 / 136 / 171 / 216
30 / 38 / 48 / 60 / 76 / 95 / 120 / 151 / 190 / 240
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
Machinery PlantThe Machinery Plant is required to build armoured ground units as well as small and medium sized ships.
Tomaratanian Republic
Combat School and
Weapons Factory
34 / 43 / 54 / 68 / 86 / 108 / 136 / 171 / 216 / 272
31 / 39 / 49 / 62 / 78 / 98 / 124 / 156 / 197 / 248
31 / 39 / 49 / 62 / 78 / 98 / 124 / 156 / 197 / 248
34 / 43 / 54 / 68 / 86 / 108 / 136 / 171 / 216 / 272
25 / 31 / 40 / 50 / 63 / 79 / 100 / 126 / 159 / 200Speed: 10
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Embedded DefenceThe Embedded Defence is a light defensive structure against both space and ground assaults.
Tomaratanian Republic
Weapons Factory
7 / 9 / 11 / 14 / 18 / 22 / 28 / 35 / 44 / 56
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
7 / 9 / 11 / 14 / 18 / 22 / 28 / 35 / 44 / 56
5 / 6 / 8 / 10 / 13 / 16 / 20 / 25 / 32 / 40
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Fighter: 40 %,
Small ship: 90 %)
Fortified PositionThe Fortified Position is a strong defensive structure against both space and ground assaults.
Tomaratanian Republic
Laser Factory
65 / 82 / 103 / 130 / 164 / 206 / 260 / 328 / 413 / 520
59 / 74 / 94 / 118 / 149 / 187 / 236 / 297 / 375 / 472
59 / 74 / 94 / 118 / 149 / 187 / 236 / 297 / 375 / 472
65 / 82 / 103 / 130 / 164 / 206 / 260 / 328 / 413 / 520
47 / 59 / 75 / 94 / 118 / 149 / 188 / 237 / 298 / 376
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Fighter: 40 %,
Small ship: 90 %)
Large ship: 90 %,
Medium ship: 160 %,
Fighter: 80 %,
Small ship: 120 %)
Large ship: 160 %,
Orbital building: 200 %,
Building: 200 %,
Medium ship: 120 %,
Fighter: 40 %,
Small ship: 80 %)
Construction YardAt the Construction Yard, all planetary buildings are constructed.
Rukhara Commonwealth
40 / 50 / 63 / 80 / 101 / 127 / 160 / 202 / 254 / 320
40 / 50 / 63 / 80 / 101 / 127 / 160 / 202 / 254 / 320
36 / 45 / 57 / 72 / 91 / 114 / 144 / 181 / 229 / 288
29 / 37 / 46 / 58 / 73 / 92 / 116 / 146 / 184 / 232
36 / 45 / 57 / 72 / 91 / 114 / 144 / 181 / 229 / 288Speed: 10
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Duranium/Titanium MineThe Duranium/Titanium Mine extracts all raw resources required for both and from the soil, and processes them into the final product.
Rukhara Commonwealth
33 / 42 / 52 / 66 / 83 / 105 / 132 / 166 / 210 / 264
33 / 42 / 52 / 66 / 83 / 105 / 132 / 166 / 210 / 264
30 / 38 / 48 / 60 / 76 / 95 / 120 / 151 / 190 / 240
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
30 / 38 / 48 / 60 / 76 / 95 / 120 / 151 / 190 / 240
/
/
Electronics FactoryThe Electronics Factory produces for almost any purpose.
Rukhara Commonwealth
15 / 19 / 24 / 30 / 38 / 48 / 60 / 76 / 95 / 120
15 / 19 / 24 / 30 / 38 / 48 / 60 / 76 / 95 / 120
14 / 18 / 22 / 28 / 35 / 44 / 56 / 71 / 89 / 112
11 / 14 / 17 / 22 / 28 / 35 / 44 / 55 / 70 / 88
14 / 18 / 22 / 28 / 35 / 44 / 56 / 71 / 89 / 112
/
Patent OfficeAt the Patent Office, scientists can register their discoveries and inventions required for working on research projects.
Rukhara Commonwealth
7 / 9 / 11 / 14 / 18 / 22 / 28 / 35 / 44 / 56
7 / 9 / 11 / 14 / 18 / 22 / 28 / 35 / 44 / 56
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
5 / 6 / 8 / 10 / 13 / 16 / 20 / 25 / 32 / 40
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
Trillium 40 MineThe Trillium 40 Mine extracts raw fuel from ground, air and water. It is required for building star ships.
Rukhara Commonwealth
198 / 249 / 314 / 396 / 499 / 629 / 792 / 998 / 1,257 / 1,584
198 / 249 / 314 / 396 / 499 / 629 / 792 / 998 / 1,257 / 1,584
180 / 227 / 286 / 360 / 454 / 571 / 720 / 907 / 1,143 / 1,440
144 / 181 / 229 / 288 / 363 / 457 / 576 / 726 / 914 / 1,152
180 / 227 / 286 / 360 / 454 / 571 / 720 / 907 / 1,143 / 1,440
Trillium 40 RefineryRaw fuel from the mines is refined and purified at the Trillium 40 Refinery.
Rukhara Commonwealth
Trillium 40 Mine
660 / 832 / 1,048 / 1,320 / 1,663 / 2,095 / 2,640 / 3,326 / 4,191 / 5,280
660 / 832 / 1,048 / 1,320 / 1,663 / 2,095 / 2,640 / 3,326 / 4,191 / 5,280
600 / 756 / 952 / 1,200 / 1,512 / 1,905 / 2,400 / 3,024 / 3,810 / 4,800
480 / 605 / 762 / 960 / 1,210 / 1,524 / 1,920 / 2,419 / 3,048 / 3,840
600 / 756 / 952 / 1,200 / 1,512 / 1,905 / 2,400 / 3,024 / 3,810 / 4,800
FoundryThe Foundry processes both and to increase quality and purity.
Rukhara Commonwealth
Duranium/Titanium Mine
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
20 / 25 / 32 / 40 / 50 / 63 / 80 / 101 / 127 / 160
16 / 20 / 25 / 32 / 40 / 51 / 64 / 81 / 102 / 128
20 / 25 / 32 / 40 / 50 / 63 / 80 / 101 / 127 / 160
Weapons FactoryThe Weapons Factory produces smaller weapons and weapon components used in larger ones. The creation of modern weaponry requires a . The Weapons Factory is necessary to build factories for heavier weapons, to build defensive structures and to build advanced fabrication buildings such as s and s.
Rukhara Commonwealth
Electronics Factory and
Foundry
220 / 277 / 349 / 440 / 554 / 698 / 880 / 1,109 / 1,397 / 1,760
220 / 277 / 349 / 440 / 554 / 698 / 880 / 1,109 / 1,397 / 1,760
200 / 252 / 317 / 400 / 504 / 635 / 800 / 1,008 / 1,270 / 1,600
160 / 202 / 254 / 320 / 403 / 508 / 640 / 806 / 1,016 / 1,280
200 / 252 / 317 / 400 / 504 / 635 / 800 / 1,008 / 1,270 / 1,600
Missile FactoryA specialised weapons factory for heavy weaponry, the Missile Factory is required to build the strongest ships and ground troops.
Rukhara Commonwealth
Weapons Factory
275 / 346 / 437 / 550 / 693 / 873 / 1,100 / 1,386 / 1,746 / 2,200
275 / 346 / 437 / 550 / 693 / 873 / 1,100 / 1,386 / 1,746 / 2,200
250 / 315 / 397 / 500 / 630 / 794 / 1,000 / 1,260 / 1,587 / 2,000
200 / 252 / 317 / 400 / 504 / 635 / 800 / 1,008 / 1,270 / 1,600
250 / 315 / 397 / 500 / 630 / 794 / 1,000 / 1,260 / 1,587 / 2,000
Recruitment OfficeThe Recruitment Office is required to train infantry ground units.
Rukhara Commonwealth
29 / 37 / 46 / 58 / 73 / 92 / 116 / 146 / 184 / 232
29 / 37 / 46 / 58 / 73 / 92 / 116 / 146 / 184 / 232
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
21 / 26 / 33 / 42 / 53 / 67 / 84 / 106 / 133 / 168
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
War FactoryThe War Factory is required to build armoured ground units.
Rukhara Commonwealth
Recruitment Office and
Weapons Factory
31 / 39 / 49 / 62 / 78 / 98 / 124 / 156 / 197 / 248
31 / 39 / 49 / 62 / 78 / 98 / 124 / 156 / 197 / 248
28 / 35 / 44 / 56 / 71 / 89 / 112 / 141 / 178 / 224
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
28 / 35 / 44 / 56 / 71 / 89 / 112 / 141 / 178 / 224
SpaceportA Spaceport can create small and medium sized ships.
Rukhara Commonwealth
Weapons Factory
32 / 40 / 51 / 64 / 81 / 102 / 128 / 161 / 203 / 256
32 / 40 / 51 / 64 / 81 / 102 / 128 / 161 / 203 / 256
29 / 37 / 46 / 58 / 73 / 92 / 116 / 146 / 184 / 232
23 / 29 / 37 / 46 / 58 / 73 / 92 / 116 / 146 / 184
29 / 37 / 46 / 58 / 73 / 92 / 116 / 146 / 184 / 232
Tactical PositionThe Tactical Position is a light defensive structure against both space and ground assaults.
Rukhara Commonwealth
Weapons Factory
7 / 9 / 11 / 14 / 18 / 22 / 28 / 35 / 44 / 56
7 / 9 / 11 / 14 / 18 / 22 / 28 / 35 / 44 / 56
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
5 / 6 / 8 / 10 / 13 / 16 / 20 / 25 / 32 / 40
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Fighter: 40 %,
Small ship: 90 %)
Alissma Class Support PositionThe Alissma Class Support Position is a strong defensive structure against both space and ground assaults.
Rukhara Commonwealth
Missile Factory
65 / 82 / 103 / 130 / 164 / 206 / 260 / 328 / 413 / 520
65 / 82 / 103 / 130 / 164 / 206 / 260 / 328 / 413 / 520
59 / 74 / 94 / 118 / 149 / 187 / 236 / 297 / 375 / 472
47 / 59 / 75 / 94 / 118 / 149 / 188 / 237 / 298 / 376
59 / 74 / 94 / 118 / 149 / 187 / 236 / 297 / 375 / 472
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Fighter: 40 %,
Small ship: 90 %)
Large ship: 90 %,
Medium ship: 160 %,
Fighter: 80 %,
Small ship: 120 %)
Large ship: 160 %,
Orbital building: 200 %,
Building: 200 %,
Medium ship: 120 %,
Fighter: 40 %,
Small ship: 80 %)
Spawning ClusterAt the Spawning Cluster, all planetary buildings are created.
Laghni Swarm
35 / 44 / 56 / 70 / 88 / 111 / 140 / 176 / 222 / 280
35 / 44 / 56 / 70 / 88 / 111 / 140 / 176 / 222 / 280
35 / 44 / 56 / 70 / 88 / 111 / 140 / 176 / 222 / 280
32 / 40 / 51 / 64 / 81 / 102 / 128 / 161 / 203 / 256
39 / 49 / 62 / 78 / 98 / 124 / 156 / 197 / 248 / 312Speed: 10
/![]()
Duranium ExtractorThe Duranium Extractor extracts all raw resources required for from the soil, and processes them into the final product.
Laghni Swarm
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
26 / 33 / 41 / 52 / 66 / 83 / 104 / 131 / 165 / 208
/
Titanium ExtractorThe Titanium Extractor extracts from the ground and purifies it.
Laghni Swarm
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
22 / 28 / 35 / 44 / 55 / 70 / 88 / 111 / 140 / 176
20 / 25 / 32 / 40 / 50 / 63 / 80 / 101 / 127 / 160
24 / 30 / 38 / 48 / 60 / 76 / 96 / 121 / 152 / 192
/
Neuro-Electronics FactoryThe Neuro-Electronics Factory produces neuro- for almost any purpose.
Laghni Swarm
14 / 18 / 22 / 28 / 35 / 44 / 56 / 71 / 89 / 112
14 / 18 / 22 / 28 / 35 / 44 / 56 / 71 / 89 / 112
14 / 18 / 22 / 28 / 35 / 44 / 56 / 71 / 89 / 112
13 / 16 / 21 / 26 / 33 / 41 / 52 / 66 / 83 / 104
15 / 19 / 24 / 30 / 38 / 48 / 60 / 76 / 95 / 120
/
Genetics PoolAt the Genetics Pool, scientists try to unlock some of the remaining secrets of the universe and work on research projects.
Laghni Swarm
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
5 / 6 / 8 / 10 / 13 / 16 / 20 / 25 / 32 / 40
7 / 9 / 11 / 14 / 18 / 22 / 28 / 35 / 44 / 56
Trillium 40 ExtractorThe Trillium 40 Extractor extracts raw fuel from ground, air and water. It is required for building star ships.
Laghni Swarm
180 / 227 / 286 / 360 / 454 / 571 / 720 / 907 / 1,143 / 1,440
180 / 227 / 286 / 360 / 454 / 571 / 720 / 907 / 1,143 / 1,440
180 / 227 / 286 / 360 / 454 / 571 / 720 / 907 / 1,143 / 1,440
162 / 204 / 257 / 324 / 408 / 514 / 648 / 816 / 1,029 / 1,296
198 / 249 / 314 / 396 / 499 / 629 / 792 / 998 / 1,257 / 1,584
Growth ChamberThe Growth Chamber creates light offensive techniques and components used in more difficult ones. The gene manipulation requires a . The Growth Chamber is necessary to build factories for difficult offensive techniques, to build defensive structures and to build advanced fabrication buildings such as s.
Laghni Swarm
Neuro-Electronics Factory
200 / 252 / 317 / 400 / 504 / 635 / 800 / 1,008 / 1,270 / 1,600
200 / 252 / 317 / 400 / 504 / 635 / 800 / 1,008 / 1,270 / 1,600
200 / 252 / 317 / 400 / 504 / 635 / 800 / 1,008 / 1,270 / 1,600
180 / 227 / 286 / 360 / 454 / 571 / 720 / 907 / 1,143 / 1,440
220 / 277 / 349 / 440 / 554 / 698 / 880 / 1,109 / 1,397 / 1,760
Plasma BrewerySpecialised in producing advanced offensive techniques, the Plasma Brewery is required to create the strongest creatures.
Laghni Swarm
Growth Chamber
250 / 315 / 397 / 500 / 630 / 794 / 1,000 / 1,260 / 1,587 / 2,000
250 / 315 / 397 / 500 / 630 / 794 / 1,000 / 1,260 / 1,587 / 2,000
250 / 315 / 397 / 500 / 630 / 794 / 1,000 / 1,260 / 1,587 / 2,000
225 / 283 / 357 / 450 / 567 / 714 / 900 / 1,134 / 1,429 / 1,800
275 / 346 / 437 / 550 / 693 / 873 / 1,100 / 1,386 / 1,746 / 2,200
Hatchery PitThe Hatchery Pit is required to create infantry and armoured ground creatures.
Laghni Swarm
31 / 39 / 49 / 62 / 78 / 98 / 124 / 156 / 197 / 248
31 / 39 / 49 / 62 / 78 / 98 / 124 / 156 / 197 / 248
31 / 39 / 49 / 62 / 78 / 98 / 124 / 156 / 197 / 248
28 / 35 / 44 / 56 / 71 / 89 / 112 / 141 / 178 / 224
34 / 43 / 54 / 68 / 86 / 108 / 136 / 171 / 216 / 272
Hatchery CliffA Hatchery Cliff can create small and medium sized creatures.
Laghni Swarm
Growth Chamber
30 / 38 / 48 / 60 / 76 / 95 / 120 / 151 / 190 / 240
30 / 38 / 48 / 60 / 76 / 95 / 120 / 151 / 190 / 240
30 / 38 / 48 / 60 / 76 / 95 / 120 / 151 / 190 / 240
27 / 34 / 43 / 54 / 68 / 86 / 108 / 136 / 171 / 216
33 / 42 / 52 / 66 / 83 / 105 / 132 / 166 / 210 / 264
Defence CreeperThe Defence Creeper is a light defensive structure against both space and ground assaults.
Laghni Swarm
Growth Chamber
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
6 / 8 / 10 / 12 / 15 / 19 / 24 / 30 / 38 / 48
7 / 9 / 11 / 14 / 18 / 22 / 28 / 35 / 44 / 56
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Fighter: 40 %,
Small ship: 90 %)
Protective HiveThe Protective Hive is a strong defensive structure against both space and ground assaults.
Laghni Swarm
Plasma Brewery
59 / 74 / 94 / 118 / 149 / 187 / 236 / 297 / 375 / 472
59 / 74 / 94 / 118 / 149 / 187 / 236 / 297 / 375 / 472
59 / 74 / 94 / 118 / 149 / 187 / 236 / 297 / 375 / 472
53 / 67 / 84 / 106 / 134 / 168 / 212 / 267 / 337 / 424
65 / 82 / 103 / 130 / 164 / 206 / 260 / 328 / 413 / 520
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Fighter: 40 %,
Small ship: 90 %)
Large ship: 90 %,
Medium ship: 160 %,
Fighter: 80 %,
Small ship: 120 %)
Large ship: 160 %,
Orbital building: 200 %,
Building: 200 %,
Medium ship: 120 %,
Fighter: 40 %,
Small ship: 80 %)
Orbital ShipyardAn Orbital Shipyard can build the largest ships a fleet has to offer.
Terran Alliance
Planetary Shipyard and
Trillium 40 Refinery
Impulse Drive
53 / 67 / 84 / 106 / 134 / 168 / 212 / 267 / 337 / 424
53 / 67 / 84 / 106 / 134 / 168 / 212 / 267 / 337 / 424
53 / 67 / 84 / 106 / 134 / 168 / 212 / 267 / 337 / 424
53 / 67 / 84 / 106 / 134 / 168 / 212 / 267 / 337 / 424
53 / 67 / 84 / 106 / 134 / 168 / 212 / 267 / 337 / 424Speed: 10
/![]()
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Medium ship: 120 %,
Fighter: 50 %,
Small ship: 80 %)
Large ship: 120 %,
Medium ship: 120 %,
Fighter: 80 %,
Small ship: 120 %)
Defence SatelliteA small orbital defence platform.
Terran Alliance
Planetary Shipyard
Hyper Drive
12 / 15 / 19 / 24 / 30 / 38 / 48 / 60 / 76 / 96
12 / 15 / 19 / 24 / 30 / 38 / 48 / 60 / 76 / 96
12 / 15 / 19 / 24 / 30 / 38 / 48 / 60 / 76 / 96
12 / 15 / 19 / 24 / 30 / 38 / 48 / 60 / 76 / 96
12 / 15 / 19 / 24 / 30 / 38 / 48 / 60 / 76 / 96
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Medium ship: 120 %,
Fighter: 50 %,
Small ship: 80 %)
Large ship: 120 %,
Medium ship: 120 %,
Fighter: 80 %,
Small ship: 120 %)
Prometheus Class Weapons PlatformA large orbital defence platform.
Terran Alliance
Gun Factory and
Orbital Shipyard
Advanced Hyper Drive
60 / 76 / 95 / 120 / 151 / 190 / 240 / 302 / 381 / 480
60 / 76 / 95 / 120 / 151 / 190 / 240 / 302 / 381 / 480
60 / 76 / 95 / 120 / 151 / 190 / 240 / 302 / 381 / 480
60 / 76 / 95 / 120 / 151 / 190 / 240 / 302 / 381 / 480
60 / 76 / 95 / 120 / 151 / 190 / 240 / 302 / 381 / 480
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Medium ship: 120 %,
Fighter: 50 %,
Small ship: 80 %)
Large ship: 50 %,
Medium ship: 70 %,
Fighter: 200 %,
Small ship: 90 %)
Large ship: 120 %,
Medium ship: 120 %,
Fighter: 80 %,
Small ship: 120 %)
Orbital ShipyardAn Orbital Shipyard can build the largest ships a fleet has to offer.
Powolian Conglomerate
Planetary Shipyard and
Trillium 40 Processing Facility
Impulse Drive
41 / 52 / 65 / 82 / 103 / 130 / 164 / 207 / 260 / 328
41 / 52 / 65 / 82 / 103 / 130 / 164 / 207 / 260 / 328
41 / 52 / 65 / 82 / 103 / 130 / 164 / 207 / 260 / 328
45 / 57 / 71 / 90 / 113 / 143 / 180 / 227 / 286 / 360
41 / 52 / 65 / 82 / 103 / 130 / 164 / 207 / 260 / 328Speed: 10
/![]()
Beam: 30 %,
Missile: 130 %
Large ship: 90 %,
Fighter: 110 %)
Large ship: 130 %,
Fighter: 60 %,
Small ship: 80 %)
Defence SatelliteA small orbital defence platform.
Powolian Conglomerate
Planetary Shipyard
Hyper Drive
11 / 14 / 17 / 22 / 28 / 35 / 44 / 55 / 70 / 88
11 / 14 / 17 / 22 / 28 / 35 / 44 / 55 / 70 / 88
11 / 14 / 17 / 22 / 28 / 35 / 44 / 55 / 70 / 88
12 / 15 / 19 / 24 / 30 / 38 / 48 / 60 / 76 / 96
11 / 14 / 17 / 22 / 28 / 35 / 44 / 55 / 70 / 88
Beam: 30 %,
Missile: 130 %
Large ship: 90 %,
Fighter: 110 %)
Large ship: 130 %,
Fighter: 60 %,
Small ship: 80 %)
Orbital Defence StationA large orbital defence platform.
Powolian Conglomerate
Orbital Shipyard
Advanced Hyper Drive
50 / 63 / 79 / 100 / 126 / 159 / 200 / 252 / 317 / 400
50 / 63 / 79 / 100 / 126 / 159 / 200 / 252 / 317 / 400
50 / 63 / 79 / 100 / 126 / 159 / 200 / 252 / 317 / 400
55 / 69 / 87 / 110 / 139 / 175 / 220 / 277 / 349 / 440
50 / 63 / 79 / 100 / 126 / 159 / 200 / 252 / 317 / 400
Beam: 30 %,
Missile: 130 %
Large ship: 90 %,
Fighter: 110 %)
Large ship: 110 %,
Orbital building: 110 %,
Fighter: 80 %)
Large ship: 130 %,
Fighter: 60 %,
Small ship: 80 %)
Large ship: 200 %,
Orbital building: 120 %,
Medium ship: 150 %,
Fighter: 40 %,
Small ship: 80 %)
Flying FortressAn Flying Fortress can build the largest ships a fleet has to offer as well as a large orbital defence platform.
Riszil Empire
Planetary Shipyard,
Trillium 40 Refinery and
Labour Camp
Impulse Drive
98 / 123 / 156 / 196 / 247 / 311 / 392 / 494 / 622 / 784
98 / 123 / 156 / 196 / 247 / 311 / 392 / 494 / 622 / 784
71 / 89 / 113 / 142 / 179 / 225 / 284 / 358 / 451 / 568
89 / 112 / 141 / 178 / 224 / 283 / 356 / 449 / 565 / 712
80 / 101 / 127 / 160 / 202 / 254 / 320 / 403 / 508 / 640Speed: 10
/![]()
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Medium ship: 80 %,
Fighter: 20 %,
Small ship: 50 %)
Large ship: 80 %,
Building: 80 %,
Fighter: 120 %)
Defence SatelliteA small orbital defence platform.
Riszil Empire
Planetary Shipyard
Hyper Drive
10 / 13 / 16 / 20 / 25 / 32 / 40 / 50 / 63 / 80
10 / 13 / 16 / 20 / 25 / 32 / 40 / 50 / 63 / 80
7 / 9 / 11 / 14 / 18 / 22 / 28 / 35 / 44 / 56
9 / 11 / 14 / 18 / 23 / 29 / 36 / 45 / 57 / 72
8 / 10 / 13 / 16 / 20 / 25 / 32 / 40 / 51 / 64
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Medium ship: 80 %,
Fighter: 20 %,
Small ship: 50 %)
Orbital ShipyardAn Orbital Shipyard can build the largest ships a fleet has to offer.
Tomaratanian Republic
Weapons Factory
Impulse Drive
50 / 63 / 79 / 100 / 126 / 159 / 200 / 252 / 317 / 400
45 / 57 / 71 / 90 / 113 / 143 / 180 / 227 / 286 / 360
45 / 57 / 71 / 90 / 113 / 143 / 180 / 227 / 286 / 360
50 / 63 / 79 / 100 / 126 / 159 / 200 / 252 / 317 / 400
36 / 45 / 57 / 72 / 91 / 114 / 144 / 181 / 229 / 288Speed: 10
/![]()
Beam: 130 %,
Missile: 70 %,
Projectile: 50 %)
Large ship: 80 %,
Orbital building: 120 %,
Building: 120 %,
Medium ship: 80 %,
Fighter: 150 %)
Defence SatelliteA small orbital defence platform.
Tomaratanian Republic
Impulse Drive
17 / 21 / 27 / 34 / 43 / 54 / 68 / 86 / 108 / 136
15 / 19 / 24 / 30 / 38 / 48 / 60 / 76 / 95 / 120
15 / 19 / 24 / 30 / 38 / 48 / 60 / 76 / 95 / 120
17 / 21 / 27 / 34 / 43 / 54 / 68 / 86 / 108 / 136
12 / 15 / 19 / 24 / 30 / 38 / 48 / 60 / 76 / 96
Beam: 130 %,
Missile: 70 %,
Projectile: 50 %)
Heavy Battle BaseA large orbital defence platform.
Tomaratanian Republic
Laser Factory and
Orbital Shipyard
Advanced Warp Drive
64 / 81 / 102 / 128 / 161 / 203 / 256 / 323 / 406 / 512
58 / 73 / 92 / 116 / 146 / 184 / 232 / 292 / 368 / 464
58 / 73 / 92 / 116 / 146 / 184 / 232 / 292 / 368 / 464
64 / 81 / 102 / 128 / 161 / 203 / 256 / 323 / 406 / 512
46 / 58 / 73 / 92 / 116 / 146 / 184 / 232 / 292 / 368
Beam: 130 %,
Missile: 70 %,
Projectile: 50 %)
Large ship: 80 %,
Orbital building: 120 %,
Building: 120 %,
Medium ship: 80 %,
Fighter: 150 %)
Orbital DockyardAn Orbital Dockyard can build the largest ships a fleet has to offer.
Rukhara Commonwealth
Spaceport and
Trillium 40 Refinery
Impulse Drive and
Warp Drive
54 / 68 / 86 / 108 / 136 / 171 / 216 / 272 / 343 / 432
54 / 68 / 86 / 108 / 136 / 171 / 216 / 272 / 343 / 432
49 / 62 / 78 / 98 / 123 / 156 / 196 / 247 / 311 / 392
39 / 49 / 62 / 78 / 98 / 124 / 156 / 197 / 248 / 312
49 / 62 / 78 / 98 / 123 / 156 / 196 / 247 / 311 / 392Speed: 10
/![]()
Missile: 80 %
Large ship: 150 %,
Orbital building: 120 %,
Medium ship: 110 %,
Building: 120 %,
Fighter: 50 %,
Small ship: 80 %)
Large ship: 150 %,
Orbital building: 150 %,
Building: 30 %,
Fighter: 60 %,
Small ship: 90 %)
Rissfa Class Support StationAn orbital defence platform.
Rukhara Commonwealth
Missile Factory and
Orbital Dockyard
Advanced Warp Drive
40 / 50 / 63 / 80 / 101 / 127 / 160 / 202 / 254 / 320
40 / 50 / 63 / 80 / 101 / 127 / 160 / 202 / 254 / 320
36 / 45 / 57 / 72 / 91 / 114 / 144 / 181 / 229 / 288
29 / 37 / 46 / 58 / 73 / 92 / 116 / 146 / 184 / 232
36 / 45 / 57 / 72 / 91 / 114 / 144 / 181 / 229 / 288
Missile: 80 %
Large ship: 150 %,
Orbital building: 120 %,
Medium ship: 110 %,
Building: 120 %,
Fighter: 50 %,
Small ship: 80 %)
Large ship: 150 %,
Orbital building: 150 %,
Building: 30 %,
Fighter: 60 %,
Small ship: 90 %)
Orbital HatcheryAn Orbital Hatchery can grow the largest creatures a fleet has to offer.
Laghni Swarm
Hatchery Cliff and
Trillium 40 Extractor
Impulse Flight
53 / 67 / 84 / 106 / 134 / 168 / 212 / 267 / 337 / 424
53 / 67 / 84 / 106 / 134 / 168 / 212 / 267 / 337 / 424
53 / 67 / 84 / 106 / 134 / 168 / 212 / 267 / 337 / 424
48 / 60 / 76 / 96 / 121 / 152 / 192 / 242 / 305 / 384
59 / 74 / 94 / 118 / 149 / 187 / 236 / 297 / 375 / 472
Particle: 120 %,
Beam: 140 %
Fighter: 50 %,
Small ship: 80 %)
Defence FlyerA small orbital defence platform.
Laghni Swarm
Hatchery Cliff
Warp Flight
13 / 16 / 21 / 26 / 33 / 41 / 52 / 66 / 83 / 104
13 / 16 / 21 / 26 / 33 / 41 / 52 / 66 / 83 / 104
13 / 16 / 21 / 26 / 33 / 41 / 52 / 66 / 83 / 104
12 / 15 / 19 / 24 / 30 / 38 / 48 / 60 / 76 / 96
14 / 18 / 22 / 28 / 35 / 44 / 56 / 71 / 89 / 112
Particle: 120 %,
Beam: 140 %
Fighter: 50 %,
Small ship: 80 %)
Floating Breeding GroundA large orbital defence platform that can breed fighter units.
Laghni Swarm
Plasma Brewery and
Orbital Hatchery
Advanced Warp Flight
82 / 103 / 130 / 164 / 207 / 260 / 328 / 413 / 521 / 656
82 / 103 / 130 / 164 / 207 / 260 / 328 / 413 / 521 / 656
82 / 103 / 130 / 164 / 207 / 260 / 328 / 413 / 521 / 656
74 / 93 / 117 / 148 / 186 / 235 / 296 / 373 / 470 / 592
90 / 113 / 143 / 180 / 227 / 286 / 360 / 454 / 571 / 720
Particle: 120 %,
Beam: 140 %
Fighter: 50 %,
Small ship: 80 %)The winner is the last player alive. Really. You loose the game if you loose your last planet.
To colonise a planet you need to build a colony ship, send it to an unoccupied planet, and give the colonisation order. You cannot colonise planets that are already owned by someone, you have to conquer those.
To move a fleet you it must contain at least one ship, all its ships must be capable of moving faster than light (warp or hyperspace drive), and you must have enough fuel (Trillium 40) for the journey.
To conquer a planet you need to attack and destroy all fleets that belong the the planet's owner in orbit around the planet. Then you need a fleet with at least some ground units to attack the planet and destroy all opposing forces (defensive buildings and units).
There are three basic resources that are required to build things: Duranium, Titanium, and Electronics. All these resources are mined or created in their respective mining or factory buildings.
Money, in the form of Credits, is generated by buildings and through taxation.
All your resources are available to you wherever you need them. Transportation is handled transparently through private shipping, so you don't need to concern yourself with that.
Work is the amount of effort required to build something. For example, if a building costs 20 each of Duranium, Titanium, Electronics, Credits, and Work, then the former four will be removed from your storage as soon as construction starts. If you construct the building in a construction yard that has a construction speed of 10
/
(meaning 10 work per time unit), then the building will be ready in 2 time units (20
/ 10 speed = 2
).
Ships and troops are built at shipyards and barracks, and their fabrication speed determines how fast a unit is completed. Similarly, the research speed of your labs determines how fast technologies are researched.
You may construct as many buildings of any building type as you like on a planet. However, each new building of the type becomes exponentially more expensive. For example, a single Duranium Mine is rather cheap. A second Duranium Mine costs a bit more, and a third quickly becomes expensive. The second and third mine only produce as much the first one does, even though they are more expensive. On the other hand, having a number of Duranium Mines has no bearing on the cost of other buildings, like Titanium Mines. You can build as many ground units and fighters as you have storage space available, and as many ships as you can afford. All buildings and units cost a small maintenance fee per time unit.
The concrete value of a generic time units depends on the game speed. It might be somewhere in the vicinity of one minute.
DespotismDespotism is the most easily manageable form of government. It is also the most enjoyable - for the despot. He gives orders, others carry them out. There is not much room for inefficiency, but just as little room for personal freedom.
MonarchyA monarch is similar to a despot, but he is checked by either a parliament or a constitution - or both. His royal presence inspires loyalty in battle, but commerce suffers from its many obligations.
Faster-than-light drive: 105 %
Ground drive: 105 %
Sub-light drive: 105 %
Tax: 90 %
Production (technology): 90 %
Ship hull: 105 %
Production (electronics): 95 %
Ship weapon: 105 %
Ground weapon: 105 %
Fighter weapon: 105 %
Production (titanium): 95 %
Production (duranium): 95 %
DemocracyIn a Democracy the people dictate policy - either by direct vote or by electing representatives. Personal freedom is good for commerce, but military spending usually takes a back seat.
Ground drive: 95 %
Sub-light drive: 95 %
Maintenance (buildings): 105 %
Tax: 105 %
Production (electronics): 110 %
Ship weapon: 95 %
Ground weapon: 95 %
Maintenance (units): 105 %
Fighter weapon: 95 %
Production (titanium): 110 %
Production (duranium): 110 %
FederationA Federation is a group of sovereign states or planets, united by common goals and values. Commerce is hampered by local differences, but those differences also provide a fertile ground for innovation.
Faster-than-light drive: 105 %
Ground drive: 105 %
Sub-light drive: 105 %
Tax: 95 %
Production (technology): 105 %
Production (electronics): 95 %
Production (titanium): 95 %
Production (duranium): 95 %
FeudalismA feudal society has a group of people taking liege from a king. They, in turn, give liege to other people, and so on. Production and commerce benefit from strictly defined and enforced work duties, but scientific progress and combat effectiveness suffer.
Ground drive: 95 %
Sub-light drive: 95 %
Tax: 110 %
Production (technology): 95 %
Ship hull: 95 %
Production (electronics): 110 %
Ship weapon: 95 %
Ground weapon: 95 %
Production (titanium): 110 %
Production (duranium): 110 %
CollectiveA Collective is a group that disregards individuality in stead of the good of the whole. Commerce suffers for it, but research is increased.
Tax: 95 %
Production (technology): 105 %
TheocracyIn a Theocracy, a religion determines the rules and laws of society. Religious fervour increases production and military efforts, but critical science has a very hard stand and religious strictures hamper deployment speed.
Ground drive: 95 %
Sub-light drive: 95 %
Production (technology): 85 %
Production (electronics): 105 %
Ship weapon: 95 %
Ground weapon: 105 %
Fighter weapon: 105 %
Production (titanium): 105 %
Production (duranium): 105 %
Terran AllianceThe Terran Alliance is an Earth-like society at least a few hundred years ahead of ourselves. Their appearance is human.
Terran weapon systems consist of projectile weapons and missiles. Their ships form a well-rounded mixture of defence and offence. The Terran Alliance does not have shield technology, but they use hyperspace jump engines for faster-than-light travel.
Their primary trait is Commercial.
Trait:
Commercial
Construction Yard (initial)
Duranium Mine
Titanium Mine
Electronics Factory
Research Lab
Trillium 40 Mine
Trillium 40 Refinery
Weapons Factory
Gun Factory
Barracks
War Plant
Planetary Shipyard
Planetary Defence Installation
Fortress
Orbital Shipyard
Defence Satellite
Prometheus Class Weapons Platform
Impulse Drive (initial)
Hyper Drive
Advanced Hyper Drive
Planetary Colonisation
Advanced Automation
Neuro-Electric Automation
Neuro-Intelligent Systems
Artificial Neuro-Circuitry
True Artificial Intelligence
Mobile Ground Armour
Ultra Light Ground Armour
Reflective Ground Armour
Ablative Ground Armour
Targeting Systems
Automatic Targeting Systems
Advanced Targeting Systems
AI Targeting Systems
Space Armour Plating
Advanced Armour Plating
Sturdy Armour Plating
Reflective Armour Plating
Ablative Armour Plating
Polarised Armour Plating
Advanced Navigation Systems
Enhanced Navigation Database
AI Guided Navigation
Advanced Passive Sensors
Advanced Active Sensors
Pulse Sensors
Gravimetric Sensors
AI Supported Sensors
Advanced Construction Support
Automated Construction Support
Construction Robots
Advanced Production Support
Automated Production Support
Production Robots
Advanced Fabrication Support
Automated Fabrication Support
Fabrication Robots
Powolian ConglomerateThe Powolian Conglomerate is a loose coalition of worlds. It is more akin to a trade group than a unified political body. However, the Powolians offer each other military assistance, and they have been known to work toward common goals together. Not a very aggressive people, they only became the dominant race on their original home planet because of their technological superiority over the local wildlife. Their appearance is humanoid, but very slender and with a bird-like head and leathery skin.
Powolian weapon systems are laser based. The Powolian Conglomerate makes extensive use of shields, while skimping on the underlying armour. They prefer small to medium-sized ships, but also employ fighters and carrier vessels. The Powolian Conglomerate uses hyperspace jump engines for faster-than-light travel.
Their primary trait is Innovative.
Trait:
Innovative
Despotism
Democracy
Federation (initial)
Feudalism
Collective
Theocracy
Impulse Drive (initial)
Hyper Drive
Advanced Hyper Drive
Planetary Colonisation
Advanced Automation
Neuro-Electric Automation
Neuro-Intelligent Systems
Artificial Neuro-Circuitry
True Artificial Intelligence
Mobile Ground Armour
Ultra Light Ground Armour
Reflective Ground Armour
Ablative Ground Armour
Targeting Systems
Automatic Targeting Systems
Advanced Targeting Systems
AI Targeting Systems
Space Armour Plating
Advanced Armour Plating
Sturdy Armour Plating
Reflective Armour Plating
Ablative Armour Plating
Polarised Armour Plating
Advanced Navigation Systems
Enhanced Navigation Database
AI Guided Navigation
Advanced Passive Sensors
Advanced Active Sensors
Pulse Sensors
Gravimetric Sensors
AI Supported Sensors
Advanced Construction Support
Automated Construction Support
Construction Robots
Advanced Production Support
Automated Production Support
Production Robots
Advanced Fabrication Support
Automated Fabrication Support
Fabrication Robots
Riszil EmpireThe Riszil are said not to be the brightest minds in the galaxy - never to their faces, however. Their technology has mostly been 'acquired' from other races, which have been subjugated or exterminated by the Riszil. Without the involuntary help of some poor space-faring race - now extinct - the Riszil probably would never have developed space flight themselves. Ironically, it was only the arrival of these aliens that saved the Riszil race from destroying itself, focussing on the perceived external threat instead of killing each other off. Their appearance is humanoid, but short and wide. They are physically strong and have three legs and scales, which gives them a very firm stand but limits their agility. The Riszil Empire relies on huge and massively armoured ships, armed with heavy lasers and projectile weapons. They have rudimentary shield technology and they use hyperspace jump engines for faster-than-light travel. Their primary trait is Strong.
Trait:
Strong
Despotism
Monarchy (initial)
Federation
Feudalism
Collective
Theocracy
Impulse Drive (initial)
Hyper Drive
Advanced Hyper Drive
Planetary Colonisation
Advanced Automation
Neuro-Electric Automation
Neuro-Intelligent Systems
Artificial Neuro-Circuitry
True Artificial Intelligence
Mobile Ground Armour
Ultra Light Ground Armour
Reflective Ground Armour
Ablative Ground Armour
Super-Dense Ground Armour
Targeting Systems
Automatic Targeting Systems
Advanced Targeting Systems
AI Targeting Systems
Space Armour Plating
Advanced Armour Plating
Sturdy Armour Plating
Reflective Armour Plating
Ablative Armour Plating
Polarised Armour Plating
Super-Dense Armour Plating
Advanced Navigation Systems
Enhanced Navigation Database
Advanced Passive Sensors
Advanced Active Sensors
Pulse Sensors
Gravimetric Sensors
Advanced Construction Support
Automated Construction Support
Construction Robots
Advanced Production Support
Automated Production Support
Production Robots
Advanced Fabrication Support
Automated Fabrication Support
Fabrication Robots
Tomaratanian RepublicThe Tomaratanians are a diligent and hard working people. They are known for their attention to detail and their sometimes obsessive orderliness. Tomaratanians are slightly telepathic. One of the few interstellar races that are herbivorous (plant eaters) instead of carnivorous (meat eaters) or at least omnivorous ('all' eaters), they subjugated the more predatory species of their original home planet by sheer force of will and stubbornness.
Their appearance is squid-like, and they are equally at home on land and in the water. They have five tentacles with four digits each. Each tentacle can be used as arm or leg as the situation requires.
The Tomaratanian Republic uses laser weapons to arm its fleet that consists solely of carriers and fighter craft. They use interceptor guns as basic shields and warp engines for faster-than-light travel.
Their primary trait is Geological.
Trait:
Geological
To'lakatoma Class Scout Carrier
To'rikatola Class Light Carrier
To'pomasub Class Battle Carrier
Dfa'mma Class Assault Fighter
Dfa'rhol Class Support Fighter
Dfe'ja Class Assault Bomber
Troop Transport
Colony Ship
Dja'ma'ros Anti-Air Walker
Djo're'ta Siege Walker
Republican Protection Trooper
Republican Trooper
Impulse Drive (initial)
Warp Drive
Advanced Warp Drive
Planetary Colonisation
Advanced Automation
Neuro-Electric Automation
Neuro-Intelligent Systems
Artificial Neuro-Circuitry
True Artificial Intelligence
Mobile Ground Armour
Ultra Light Ground Armour
Reflective Ground Armour
Ablative Ground Armour
Targeting Systems
Automatic Targeting Systems
Advanced Targeting Systems
AI Targeting Systems
Space Armour Plating
Advanced Armour Plating
Sturdy Armour Plating
Reflective Armour Plating
Ablative Armour Plating
Polarised Armour Plating
Advanced Navigation Systems
Enhanced Navigation Database
AI Guided Navigation
Advanced Passive Sensors
Advanced Active Sensors
Pulse Sensors
Gravimetric Sensors
AI Supported Sensors
Advanced Construction Support
Automated Construction Support
Construction Robots
Advanced Production Support
Automated Production Support
Production Robots
Advanced Fabrication Support
Automated Fabrication Support
Fabrication Robots
Rukhara CommonwealthThe Rukhara take pride in their financial accomplishments. Many are traders or businessmen. They are smart, and fight mean when threatened.
Their appearance is mostly humanoid. They are short, and their eyes are located on four antennas on top of their head, but they do not have a sense of smell or taste.
The Rukhara Commonwealth primarily uses missiles or torpedoes as weapons to attack from a distance, and it prefers smaller ships. The Commonwealth does not possess shield technology. They use warp engines for faster-than-light travel.
Their primary trait is Economical.
Trait:
Economical
Impulse Drive (initial)
Warp Drive
Advanced Warp Drive
Planetary Colonisation
Advanced Automation
Neuro-Electric Automation
Neuro-Intelligent Systems
Artificial Neuro-Circuitry
True Artificial Intelligence
Mobile Ground Armour
Ultra Light Ground Armour
Reflective Ground Armour
Ablative Ground Armour
Targeting Systems
Automatic Targeting Systems
Advanced Targeting Systems
AI Targeting Systems
Space Armour Plating
Advanced Armour Plating
Sturdy Armour Plating
Reflective Armour Plating
Ablative Armour Plating
Polarised Armour Plating
Advanced Navigation Systems
Enhanced Navigation Database
AI Guided Navigation
Advanced Passive Sensors
Advanced Active Sensors
Pulse Sensors
Gravimetric Sensors
AI Supported Sensors
Advanced Construction Support
Automated Construction Support
Construction Robots
Advanced Production Support
Automated Production Support
Production Robots
Advanced Fabrication Support
Automated Fabrication Support
Fabrication Robots
Laghni SwarmThe Laghni Swarm is an insectoid species. They do not have swarm intelligence, but a swarm shares a telepathic communication link. They have a strict hierarchical structure. Their appearance varies widely among sub-species.
Laghni weapons are biological: some of their creatures have the ability to spit superheated plasma or other concoctions, others simply use claws or teeth. They have medium-sized ships, cheap fighters, and a massive hive ship. The Laghni Swarm has no shield technology, but their biological hulls can slowly repair themselves over time. They use warp flight for faster-than-light travel.
Their primary trait is Regenerative.
Trait:
Regenerative
Despotism
Monarchy
Democracy
Federation
Collective (initial)
Theocracy
Impulse Flight (initial)
Warp Flight
Advanced Warp Flight
Planetary Colonisation
Hive Communication
Swarm Suggestion
Swarm Direction
Hive Mind
True Swarm Intelligence
Mobile Ground Armour
Ultra Light Ground Armour
Reflective Ground Armour
Ablative Ground Armour
Evolved Aim
Advanced Evolved Aim
Swarm Assisted Aim
Swarm Supported Aim
Space Armour
Advanced Space Armour
Sturdy Space Armour
Reflective Space Armour
Ablative Space Armour
Evolved Space Armour
Advanced Navigation Capabilities
Swarm Assisted Navigation
Swarm Guided Navigation
Advanced Passive Senses
Advanced Active Senses
Evolved Senses
Gravimetric Senses
Swarm Supported Senses
Advanced Construction Support
Assisted Construction Support
Construction Swarm
Advanced Production Support
Assisted Production Support
Production Swarm
Advanced Fabrication Support
Assisted Fabrication Support
Fabrication Swarm
DuraniumDuranium is a sturdy material that is widely used as a general purpose building material. It has properties that look like a mixture of iron and concrete.
TitaniumTitanium is a very strong and elastic building material. It is often combined with other materials, sometimes as an alloy, sometimes with biological substances. While Titanium's pure form is rarely used any more, all its compositions are referred to under the common name Titanium, no matter how little actual titanium they contain.
ElectronicsWithout Electronics in their various forms, almost no modern construction process could be completed. Apart from silicon based Electronics, there are quantum based, laser/light based and neurological based variants.
CreditsCredits are the universal form of currency. Even though not all races use them as their internal currency (if they even have one), all of them use it as a reference when dealing and trading with others.
Impulse DriveShips usually use an Impulse Drive to propel themselves inside of a solar system. It is ideal for covering (astronomically speaking) small distances.
Era: 1
Cost:
200,
200,
200,
200,
9
Terran Alliance
Hyper DriveA Hyper Drive allows ships to jump to hyperspace, where they can travel faster-than-light.
Era: 2
Cost:
800,
800,
800,
800,
25
Terran Alliance
Impulse Drive
Advanced Hyper DriveAn Advanced Hyper Drive is faster than a regular Hyper Drive.
Era: 4
Cost:
3200,
3200,
3200,
3200,
100
Terran Alliance
Hyper Drive
Planetary ColonisationPlanetary Colonisation equips prospective settlers with the knowledge and tools to flourish in an alien environment with unknown dangers and pitfalls.
Era: 2
Cost:
800,
800,
800,
800,
25
Terran Alliance
Impulse Drive
Advanced AutomationAdvanced Automation allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 1
Cost:
200,
200,
200,
200,
9
Terran Alliance
Neuro-Electric AutomationNeuro-Electric Automation allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 2
Cost:
800,
800,
800,
800,
25
Terran Alliance
Advanced Automation
Neuro-Intelligent SystemsNeuro-Intelligent Systems allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 3
Cost:
1600,
1600,
1600,
1600,
64
Terran Alliance
Neuro-Electric Automation
Artificial Neuro-CircuitryArtificial Neuro-Circuitry allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 4
Cost:
3200,
3200,
3200,
3200,
100
Terran Alliance
Neuro-Intelligent Systems
True Artificial IntelligenceTrue Artificial Intelligence allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 5
Cost:
6400,
6400,
6400,
6400,
169
Terran Alliance
Artificial Neuro-Circuitry
Mobile Ground ArmourMobile Ground Armour protects planet-bound troops and tanks.
Era: 1
Cost:
200,
200,
200,
200,
25
Terran Alliance
Ground hull: 110 %
Ultra Light Ground ArmourUltra Light Ground Armour protects planet-bound troops and tanks. Its light weight also allows for faster movement.
Era: 2
Cost:
800,
800,
800,
800,
100
Terran Alliance
Mobile Ground Armour
Ground drive: 110 %
Ground hull: 110 %
Reflective Ground ArmourReflective Ground Armour protects planet-bound troops and tanks.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Terran Alliance
Ultra Light Ground Armour
Ground hull: 110 %
Ablative Ground ArmourAblative Ground Armour protects planet-bound troops and tanks.
Era: 4
Cost:
3200,
3200,
3200,
3200,
169
Terran Alliance
Reflective Ground Armour
Ground hull: 120 %
Targeting SystemsTargeting Systems increase the chances of a ground-based weapon to actually hit the target it was aimed at.
Era: 1
Cost:
200,
200,
200,
200,
25
Terran Alliance
Ground weapon: 125 %
Automatic Targeting SystemsAutomatic Targeting Systems increase the chances of a ship-based weapon to actually hit the target it was aimed at.
Era: 2
Cost:
1200,
1200,
1200,
1200,
64
Terran Alliance
Advanced Automation and
Targeting Systems
Ship weapon: 125 %
Advanced Targeting SystemsAdvanced Targeting Systems increase the chances of a ship-based weapon to actually hit the target it was aimed at.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Terran Alliance
Neuro-Intelligent Systems and
Automatic Targeting Systems
Ship weapon: 125 %
AI Targeting SystemsAI Targeting Systems increase the chances of a weapon to actually hit the target it was aimed at.
Era: 5
Cost:
9600,
9600,
9600,
9600,
400
Terran Alliance
True Artificial Intelligence and
Advanced Targeting Systems
Ship weapon: 150 %
Ground weapon: 150 %
Fighter weapon: 150 %
Space Armour PlatingSpace Armour Plating protects space ships and fighters.
Era: 1
Cost:
200,
200,
200,
200,
25
Terran Alliance
Ship hull: 110 %
Advanced Armour PlatingAdvanced Armour Plating protects space ships and fighters.
Era: 2
Cost:
800,
800,
800,
800,
64
Terran Alliance
Space Armour Plating
Ship hull: 110 %
Sturdy Armour PlatingSturdy Armour Plating protects space ships and fighters.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Terran Alliance
Advanced Armour Plating
Ship hull: 110 %
Reflective Armour PlatingReflective Armour Plating protects space ships and fighters.
Era: 4
Cost:
3200,
3200,
3200,
3200,
169
Terran Alliance
Sturdy Armour Plating
Ship hull: 110 %
Ablative Armour PlatingAblative Armour Plating protects space ships and fighters.
Era: 5
Cost:
6400,
6400,
6400,
6400,
225
Terran Alliance
Reflective Armour Plating
Ship hull: 110 %
Polarised Armour PlatingPolarised Armour Plating protects space ships and fighters.
Era: 6
Cost:
12800,
12800,
12800,
12800,
324
Terran Alliance
Ablative Armour Plating
Ship hull: 125 %
Advanced Navigation SystemsAdvanced Navigation Systems allow ships to get where there are going faster.
Era: 2
Cost:
800,
800,
800,
800,
64
Terran Alliance
Advanced Automation
Faster-than-light drive: 110 %
Enhanced Navigation DatabaseEnhanced Navigation Database allow ships to get where there are going faster.
Era: 3
Cost:
2400,
2400,
2400,
2400,
100
Terran Alliance
Neuro-Electric Automation and
Advanced Navigation Systems
Faster-than-light drive: 115 %
AI Guided NavigationAI Guided Navigation allow ships to get where there are going faster.
Era: 6
Cost:
19200,
19200,
19200,
19200,
324
Terran Alliance
True Artificial Intelligence and
Enhanced Navigation Database
Faster-than-light drive: 125 %
Advanced Passive SensorsAdvanced Passive Sensors increase the accuracy of weapon systems.
Era: 1
Cost:
200,
200,
200,
200,
100
Terran Alliance
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Advanced Active SensorsAdvanced Active Sensors increase the accuracy of weapon systems.
Era: 3
Cost:
2400,
2400,
2400,
2400,
225
Terran Alliance
Neuro-Electric Automation and
Advanced Passive Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Pulse SensorsPulse Sensors increase the accuracy of weapon systems.
Era: 4
Cost:
3200,
3200,
3200,
3200,
324
Terran Alliance
Advanced Active Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Gravimetric SensorsGravimetric Sensors increase the accuracy of weapon systems.
Era: 5
Cost:
9600,
9600,
9600,
9600,
400
Terran Alliance
Artificial Neuro-Circuitry and
Pulse Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
AI Supported SensorsAI Supported Sensors increase the accuracy of weapon systems.
Era: 6
Cost:
19200,
19200,
19200,
19200,
529
Terran Alliance
True Artificial Intelligence and
Gravimetric Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Advanced Construction SupportAdvanced Construction Support increases production speed of buildings.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Terran Alliance
Neuro-Electric Automation
Production (buildings): 110 %
Automated Construction SupportAutomated Construction Support increases production speed of buildings.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Terran Alliance
Neuro-Intelligent Systems and
Advanced Construction Support
Production (buildings): 115 %
Construction RobotsConstruction Robots increases production speed of buildings.
Era: 5
Cost:
9600,
9600,
9600,
9600,
225
Terran Alliance
Artificial Neuro-Circuitry and
Automated Construction Support
Production (buildings): 125 %
Advanced Production SupportAdvanced Production Support increases production speed of resources and fuel.
Era: 3
Cost:
1600,
1600,
1600,
1600,
324
Terran Alliance
Neuro-Electric Automation
Production (fuel): 110 %
Production (electronics): 110 %
Production (titanium): 110 %
Production (duranium): 110 %
Automated Production SupportAutomated Production Support increases production speed of resources and fuel.
Era: 4
Cost:
4800,
4800,
4800,
4800,
400
Terran Alliance
Neuro-Intelligent Systems and
Advanced Production Support
Production (fuel): 115 %
Production (electronics): 115 %
Production (titanium): 115 %
Production (duranium): 115 %
Production RobotsProduction Robots increases production speed of resources and fuel.
Era: 5
Cost:
9600,
9600,
9600,
9600,
529
Terran Alliance
Artificial Neuro-Circuitry and
Automated Production Support
Production (fuel): 125 %
Production (electronics): 125 %
Production (titanium): 125 %
Production (duranium): 125 %
Advanced Fabrication SupportAdvanced Fabrication Support increases production speed of ground units and ships.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Terran Alliance
Neuro-Electric Automation
Production (units): 110 %
Automated Fabrication SupportAutomated Fabrication Support increases production speed of ground units and ships.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Terran Alliance
Neuro-Intelligent Systems and
Advanced Fabrication Support
Production (units): 115 %
Fabrication RobotsFabrication Robots increases production speed of ground units and ships.
Era: 5
Cost:
9600,
9600,
9600,
9600,
225
Terran Alliance
Artificial Neuro-Circuitry and
Automated Fabrication Support
Production (units): 125 %
Impulse DriveShips usually use an Impulse Drive to propel themselves inside of a solar system. It is ideal for covering (astronomically speaking) small distances.
Era: 1
Cost:
200,
200,
200,
200,
9
Powolian Conglomerate
Hyper DriveA Hyper Drive allows ships to jump to hyperspace, where they can travel faster-than-light.
Era: 2
Cost:
800,
800,
800,
800,
25
Powolian Conglomerate
Impulse Drive
Advanced Hyper DriveAn Advanced Hyper Drive is faster than a regular Hyper Drive.
Era: 4
Cost:
3200,
3200,
3200,
3200,
100
Powolian Conglomerate
Hyper Drive
Planetary ColonisationPlanetary Colonisation equips prospective settlers with the knowledge and tools to flourish in an alien environment with unknown dangers and pitfalls.
Era: 2
Cost:
800,
800,
800,
800,
25
Powolian Conglomerate
Impulse Drive
Advanced AutomationAdvanced Automation allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 1
Cost:
200,
200,
200,
200,
9
Powolian Conglomerate
Neuro-Electric AutomationNeuro-Electric Automation allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 2
Cost:
800,
800,
800,
800,
25
Powolian Conglomerate
Advanced Automation
Neuro-Intelligent SystemsNeuro-Intelligent Systems allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 3
Cost:
1600,
1600,
1600,
1600,
64
Powolian Conglomerate
Neuro-Electric Automation
Artificial Neuro-CircuitryArtificial Neuro-Circuitry allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 4
Cost:
3200,
3200,
3200,
3200,
100
Powolian Conglomerate
Neuro-Intelligent Systems
True Artificial IntelligenceTrue Artificial Intelligence allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 5
Cost:
6400,
6400,
6400,
6400,
169
Powolian Conglomerate
Artificial Neuro-Circuitry
Mobile Ground ArmourMobile Ground Armour protects planet-bound troops and tanks.
Era: 1
Cost:
200,
200,
200,
200,
25
Powolian Conglomerate
Ground hull: 110 %
Ultra Light Ground ArmourUltra Light Ground Armour protects planet-bound troops and tanks. Its light weight also allows for faster movement.
Era: 2
Cost:
800,
800,
800,
800,
100
Powolian Conglomerate
Mobile Ground Armour
Ground drive: 110 %
Ground hull: 110 %
Reflective Ground ArmourReflective Ground Armour protects planet-bound troops and tanks.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Powolian Conglomerate
Ultra Light Ground Armour
Ground hull: 110 %
Ablative Ground ArmourAblative Ground Armour protects planet-bound troops and tanks.
Era: 4
Cost:
3200,
3200,
3200,
3200,
169
Powolian Conglomerate
Reflective Ground Armour
Ground hull: 120 %
Targeting SystemsTargeting Systems increase the chances of a ground-based weapon to actually hit the target it was aimed at.
Era: 1
Cost:
200,
200,
200,
200,
25
Powolian Conglomerate
Ground weapon: 125 %
Automatic Targeting SystemsAutomatic Targeting Systems increase the chances of a ship-based weapon to actually hit the target it was aimed at.
Era: 2
Cost:
1200,
1200,
1200,
1200,
64
Powolian Conglomerate
Advanced Automation and
Targeting Systems
Ship weapon: 125 %
Advanced Targeting SystemsAdvanced Targeting Systems increase the chances of a fighter-based weapon to actually hit the target it was aimed at.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Powolian Conglomerate
Neuro-Intelligent Systems and
Automatic Targeting Systems
Fighter weapon: 125 %
AI Targeting SystemsAI Targeting Systems increase the chances of a weapon to actually hit the target it was aimed at.
Era: 5
Cost:
9600,
9600,
9600,
9600,
400
Powolian Conglomerate
True Artificial Intelligence and
Advanced Targeting Systems
Ship weapon: 150 %
Ground weapon: 150 %
Fighter weapon: 150 %
Space Armour PlatingSpace Armour Plating protects space ships and fighters.
Era: 1
Cost:
200,
200,
200,
200,
25
Powolian Conglomerate
Ship hull: 110 %
Advanced Armour PlatingAdvanced Armour Plating protects space ships and fighters.
Era: 2
Cost:
800,
800,
800,
800,
64
Powolian Conglomerate
Space Armour Plating
Ship hull: 110 %
Sturdy Armour PlatingSturdy Armour Plating protects space ships and fighters.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Powolian Conglomerate
Advanced Armour Plating
Ship hull: 110 %
Reflective Armour PlatingReflective Armour Plating protects space ships and fighters.
Era: 4
Cost:
3200,
3200,
3200,
3200,
169
Powolian Conglomerate
Sturdy Armour Plating
Ship hull: 110 %
Ablative Armour PlatingAblative Armour Plating protects space ships and fighters.
Era: 5
Cost:
6400,
6400,
6400,
6400,
225
Powolian Conglomerate
Reflective Armour Plating
Ship hull: 110 %
Polarised Armour PlatingPolarised Armour Plating protects space ships and fighters.
Era: 6
Cost:
12800,
12800,
12800,
12800,
324
Powolian Conglomerate
Ablative Armour Plating
Ship hull: 125 %
Advanced Navigation SystemsAdvanced Navigation Systems allow ships to get where there are going faster.
Era: 2
Cost:
800,
800,
800,
800,
64
Powolian Conglomerate
Advanced Automation
Faster-than-light drive: 110 %
Enhanced Navigation DatabaseEnhanced Navigation Database allow ships to get where there are going faster.
Era: 3
Cost:
2400,
2400,
2400,
2400,
100
Powolian Conglomerate
Neuro-Electric Automation and
Advanced Navigation Systems
Faster-than-light drive: 115 %
AI Guided NavigationAI Guided Navigation allow ships to get where there are going faster.
Era: 6
Cost:
19200,
19200,
19200,
19200,
324
Powolian Conglomerate
True Artificial Intelligence and
Enhanced Navigation Database
Faster-than-light drive: 125 %
Advanced Passive SensorsAdvanced Passive Sensors the accuracy of weapon systems.
Era: 1
Cost:
200,
200,
200,
200,
100
Powolian Conglomerate
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Advanced Active SensorsAdvanced Active Sensors increase the accuracy of weapon systems.
Era: 3
Cost:
2400,
2400,
2400,
2400,
225
Powolian Conglomerate
Neuro-Electric Automation and
Advanced Passive Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Pulse SensorsPulse Sensors increase the accuracy of weapon systems.
Era: 4
Cost:
3200,
3200,
3200,
3200,
324
Powolian Conglomerate
Advanced Active Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Gravimetric SensorsGravimetric Sensors increase the accuracy of weapon systems.
Era: 5
Cost:
9600,
9600,
9600,
9600,
400
Powolian Conglomerate
Artificial Neuro-Circuitry and
Pulse Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
AI Supported SensorsAI Supported Sensors increase the accuracy of weapon systems.
Era: 6
Cost:
19200,
19200,
19200,
19200,
529
Powolian Conglomerate
True Artificial Intelligence and
Gravimetric Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Advanced Construction SupportAdvanced Construction Support increases production speed of buildings.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Powolian Conglomerate
Neuro-Electric Automation
Production (buildings): 110 %
Automated Construction SupportAutomated Construction Support increases production speed of buildings.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Powolian Conglomerate
Neuro-Intelligent Systems and
Advanced Construction Support
Production (buildings): 115 %
Construction RobotsConstruction Robots increases production speed of buildings.
Era: 5
Cost:
9600,
9600,
9600,
9600,
225
Powolian Conglomerate
Artificial Neuro-Circuitry and
Automated Construction Support
Production (buildings): 125 %
Advanced Production SupportAdvanced Production Support increases production speed of resources and fuel.
Era: 3
Cost:
1600,
1600,
1600,
1600,
324
Powolian Conglomerate
Neuro-Electric Automation
Production (fuel): 110 %
Production (electronics): 110 %
Production (titanium): 110 %
Production (duranium): 110 %
Automated Production SupportAutomated Production Support increases production speed of resources and fuel.
Era: 4
Cost:
4800,
4800,
4800,
4800,
400
Powolian Conglomerate
Neuro-Intelligent Systems and
Advanced Production Support
Production (fuel): 115 %
Production (electronics): 115 %
Production (titanium): 115 %
Production (duranium): 115 %
Production RobotsProduction Robots increases production speed of resources and fuel.
Era: 5
Cost:
9600,
9600,
9600,
9600,
529
Powolian Conglomerate
Artificial Neuro-Circuitry and
Automated Production Support
Production (fuel): 125 %
Production (electronics): 125 %
Production (titanium): 125 %
Production (duranium): 125 %
Advanced Fabrication SupportAdvanced Fabrication Support increases production speed of ground units and ships.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Powolian Conglomerate
Neuro-Electric Automation
Production (units): 110 %
Automated Fabrication SupportAutomated Fabrication Support increases production speed of ground units and ships.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Powolian Conglomerate
Neuro-Intelligent Systems and
Advanced Fabrication Support
Production (units): 115 %
Fabrication RobotsFabrication Robots increases production speed of ground units and ships.
Era: 5
Cost:
9600,
9600,
9600,
9600,
225
Powolian Conglomerate
Artificial Neuro-Circuitry and
Automated Fabrication Support
Production (units): 125 %
Impulse DriveShips usually use an Impulse Drive to propel themselves inside of a solar system. It is ideal for covering (astronomically speaking) small distances.
Era: 1
Cost:
200,
200,
200,
200,
9
Riszil Empire
Hyper DriveA Hyper Drive allows ships to jump to hyperspace, where they can travel faster-than-light.
Era: 2
Cost:
800,
800,
800,
800,
25
Riszil Empire
Impulse Drive
Advanced Hyper DriveAn Advanced Hyper Drive is faster than a regular Hyper Drive.
Era: 4
Cost:
3200,
3200,
3200,
3200,
100
Riszil Empire
Hyper Drive
Planetary ColonisationPlanetary Colonisation equips prospective settlers with the knowledge and tools to flourish in an alien environment with unknown dangers and pitfalls.
Era: 2
Cost:
800,
800,
800,
800,
25
Riszil Empire
Impulse Drive
Advanced AutomationAdvanced Automation allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 1
Cost:
200,
200,
200,
200,
9
Riszil Empire
Neuro-Electric AutomationNeuro-Electric Automation allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 2
Cost:
800,
800,
800,
800,
25
Riszil Empire
Advanced Automation
Neuro-Intelligent SystemsNeuro-Intelligent Systems allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 3
Cost:
1600,
1600,
1600,
1600,
64
Riszil Empire
Neuro-Electric Automation
Artificial Neuro-CircuitryArtificial Neuro-Circuitry allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 4
Cost:
3200,
3200,
3200,
3200,
100
Riszil Empire
Neuro-Intelligent Systems
True Artificial IntelligenceTrue Artificial Intelligence allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 5
Cost:
6400,
6400,
6400,
6400,
169
Riszil Empire
Artificial Neuro-Circuitry
Mobile Ground ArmourMobile Ground Armour protects planet-bound troops and tanks.
Era: 1
Cost:
200,
200,
200,
200,
25
Riszil Empire
Ground hull: 110 %
Ultra Light Ground ArmourUltra Light Ground Armour protects planet-bound troops and tanks. Its light weight also allows for faster movement.
Era: 2
Cost:
800,
800,
800,
800,
100
Riszil Empire
Mobile Ground Armour
Ground drive: 110 %
Ground hull: 110 %
Reflective Ground ArmourReflective Ground Armour protects planet-bound troops and tanks.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Riszil Empire
Ultra Light Ground Armour
Ground hull: 110 %
Ablative Ground ArmourAblative Ground Armour protects planet-bound troops and tanks.
Era: 4
Cost:
3200,
3200,
3200,
3200,
169
Riszil Empire
Reflective Ground Armour
Ground hull: 120 %
Super-Dense Ground ArmourSuper-Dense Ground Armour protects planet-bound troops and tanks.
Era: 6
Cost:
12800,
12800,
12800,
12800,
324
Riszil Empire
Ablative Ground Armour
Ground hull: 125 %
Targeting SystemsTargeting Systems increase the chances of a ground-based weapon to actually hit the target it was aimed at.
Era: 1
Cost:
200,
200,
200,
200,
25
Riszil Empire
Ground weapon: 125 %
Automatic Targeting SystemsAutomatic Targeting Systems increase the chances of a ship-based weapon to actually hit the target it was aimed at.
Era: 2
Cost:
1200,
1200,
1200,
1200,
64
Riszil Empire
Advanced Automation and
Targeting Systems
Ship weapon: 125 %
Advanced Targeting SystemsAdvanced Targeting Systems increase the chances of a ship-based weapon to actually hit the target it was aimed at.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Riszil Empire
Neuro-Intelligent Systems and
Automatic Targeting Systems
Ship weapon: 125 %
AI Targeting SystemsAI Targeting Systems increase the chances of a weapon to actually hit the target it was aimed at.
Era: 6
Cost:
19200,
19200,
19200,
19200,
529
Riszil Empire
True Artificial Intelligence and
Advanced Targeting Systems
Ship weapon: 150 %
Ground weapon: 150 %
Fighter weapon: 150 %
Space Armour PlatingSpace Armour Plating protects space ships and fighters.
Era: 1
Cost:
200,
200,
200,
200,
25
Riszil Empire
Ship hull: 110 %
Advanced Armour PlatingAdvanced Armour Plating protects space ships and fighters.
Era: 2
Cost:
800,
800,
800,
800,
64
Riszil Empire
Space Armour Plating
Ship hull: 110 %
Sturdy Armour PlatingSturdy Armour Plating protects space ships and fighters.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Riszil Empire
Advanced Armour Plating
Ship hull: 110 %
Reflective Armour PlatingReflective Armour Plating protects space ships and fighters.
Era: 4
Cost:
3200,
3200,
3200,
3200,
169
Riszil Empire
Sturdy Armour Plating
Ship hull: 110 %
Ablative Armour PlatingAblative Armour Plating protects space ships and fighters.
Era: 5
Cost:
6400,
6400,
6400,
6400,
225
Riszil Empire
Reflective Armour Plating
Ship hull: 110 %
Polarised Armour PlatingPolarised Armour Plating protects space ships and fighters.
Era: 6
Cost:
12800,
12800,
12800,
12800,
324
Riszil Empire
Ablative Armour Plating
Ship hull: 125 %
Super-Dense Armour PlatingSuper-Dense Armour Plating protects space ships and fighters.
Era: 6
Cost:
12800,
12800,
12800,
12800,
324
Riszil Empire
Polarised Armour Plating
Ship hull: 125 %
Advanced Navigation SystemsAdvanced Navigation Systems allow ships to get where there are going faster.
Era: 2
Cost:
800,
800,
800,
800,
64
Riszil Empire
Advanced Automation
Faster-than-light drive: 110 %
Enhanced Navigation DatabaseEnhanced Navigation Database allow ships to get where there are going faster.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Riszil Empire
Neuro-Electric Automation and
Advanced Navigation Systems
Faster-than-light drive: 115 %
Advanced Passive SensorsAdvanced Passive Sensors increase the accuracy of weapon systems.
Era: 1
Cost:
200,
200,
200,
200,
100
Riszil Empire
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Advanced Active SensorsAdvanced Active Sensors increase the accuracy of weapon systems.
Era: 3
Cost:
2400,
2400,
2400,
2400,
225
Riszil Empire
Neuro-Electric Automation and
Advanced Passive Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Pulse SensorsPulse Sensors increase the accuracy of weapon systems.
Era: 4
Cost:
3200,
3200,
3200,
3200,
324
Riszil Empire
Advanced Active Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Gravimetric SensorsGravimetric Sensors increase the accuracy of weapon systems.
Era: 5
Cost:
9600,
9600,
9600,
9600,
400
Riszil Empire
Artificial Neuro-Circuitry and
Pulse Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Advanced Construction SupportAdvanced Construction Support increases production speed of buildings.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Riszil Empire
Neuro-Electric Automation
Production (buildings): 110 %
Automated Construction SupportAutomated Construction Support increases production speed of buildings.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Riszil Empire
Neuro-Intelligent Systems and
Advanced Construction Support
Production (buildings): 115 %
Construction RobotsConstruction Robots increases production speed of buildings.
Era: 5
Cost:
9600,
9600,
9600,
9600,
225
Riszil Empire
Artificial Neuro-Circuitry and
Automated Construction Support
Production (buildings): 125 %
Advanced Production SupportAdvanced Production Support increases production speed of resources and fuel.
Era: 3
Cost:
1600,
1600,
1600,
1600,
324
Riszil Empire
Neuro-Electric Automation
Production (fuel): 110 %
Production (electronics): 110 %
Production (titanium): 110 %
Production (duranium): 110 %
Automated Production SupportAutomated Production Support increases production speed of resources and fuel.
Era: 4
Cost:
4800,
4800,
4800,
4800,
400
Riszil Empire
Neuro-Intelligent Systems and
Advanced Production Support
Production (fuel): 115 %
Production (electronics): 115 %
Production (titanium): 115 %
Production (duranium): 115 %
Production RobotsProduction Robots increases production speed of resources and fuel.
Era: 5
Cost:
9600,
9600,
9600,
9600,
529
Riszil Empire
Artificial Neuro-Circuitry and
Automated Production Support
Production (fuel): 125 %
Production (electronics): 125 %
Production (titanium): 125 %
Production (duranium): 125 %
Advanced Fabrication SupportAdvanced Fabrication Support increases production speed of ground units and ships.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Riszil Empire
Neuro-Electric Automation
Production (units): 110 %
Automated Fabrication SupportAutomated Fabrication Support increases production speed of ground units and ships.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Riszil Empire
Neuro-Intelligent Systems and
Advanced Fabrication Support
Production (units): 115 %
Fabrication RobotsFabrication Robots increases production speed of ground units and ships.
Era: 5
Cost:
9600,
9600,
9600,
9600,
225
Riszil Empire
Artificial Neuro-Circuitry and
Automated Fabrication Support
Production (units): 125 %
Impulse DriveShips usually use an Impulse Drive to propel themselves inside of a solar system. It is ideal for covering (astronomically speaking) small distances.
Era: 1
Cost:
200,
200,
200,
200,
9
Tomaratanian Republic
Warp DriveA Warp Drive allows ships to warp space, allowing them to travel faster-than-light.
Era: 2
Cost:
800,
800,
800,
800,
25
Tomaratanian Republic
Impulse Drive
Advanced Warp DriveAn Advanced Warp Drive is faster than a regular Warp Drive.
Era: 4
Cost:
3200,
3200,
3200,
3200,
100
Tomaratanian Republic
Warp Drive
Planetary ColonisationPlanetary Colonisation equips prospective settlers with the knowledge and tools to flourish in an alien environment with unknown dangers and pitfalls.
Era: 2
Cost:
800,
800,
800,
800,
25
Tomaratanian Republic
Impulse Drive
Advanced AutomationAdvanced Automation allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 1
Cost:
200,
200,
200,
200,
9
Tomaratanian Republic
Neuro-Electric AutomationNeuro-Electric Automation allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 2
Cost:
800,
800,
800,
800,
25
Tomaratanian Republic
Advanced Automation
Neuro-Intelligent SystemsNeuro-Intelligent Systems allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 3
Cost:
1600,
1600,
1600,
1600,
64
Tomaratanian Republic
Neuro-Electric Automation
Artificial Neuro-CircuitryArtificial Neuro-Circuitry allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 4
Cost:
3200,
3200,
3200,
3200,
100
Tomaratanian Republic
Neuro-Intelligent Systems
True Artificial IntelligenceTrue Artificial Intelligence allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 5
Cost:
6400,
6400,
6400,
6400,
169
Tomaratanian Republic
Artificial Neuro-Circuitry
Mobile Ground ArmourMobile Ground Armour protects planet-bound troops and tanks.
Era: 1
Cost:
200,
200,
200,
200,
25
Tomaratanian Republic
Ground hull: 110 %
Ultra Light Ground ArmourUltra Light Ground Armour protects planet-bound troops and tanks. Its light weight also allows for faster movement.
Era: 2
Cost:
800,
800,
800,
800,
100
Tomaratanian Republic
Mobile Ground Armour
Ground drive: 110 %
Ground hull: 110 %
Reflective Ground ArmourReflective Ground Armour protects planet-bound troops and tanks.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Tomaratanian Republic
Ultra Light Ground Armour
Ground hull: 110 %
Ablative Ground ArmourAblative Ground Armour protects planet-bound troops and tanks.
Era: 4
Cost:
3200,
3200,
3200,
3200,
169
Tomaratanian Republic
Reflective Ground Armour
Ground hull: 120 %
Targeting SystemsTargeting Systems increase the chances of a ground-based weapon to actually hit the target it was aimed at.
Era: 1
Cost:
200,
200,
200,
200,
25
Tomaratanian Republic
Ground weapon: 125 %
Automatic Targeting SystemsAutomatic Targeting Systems increase the chances of a ship-based weapon to actually hit the target it was aimed at.
Era: 2
Cost:
1200,
1200,
1200,
1200,
64
Tomaratanian Republic
Advanced Automation and
Targeting Systems
Ship weapon: 125 %
Advanced Targeting SystemsAdvanced Targeting Systems increase the chances of a fighter-based weapon to actually hit the target it was aimed at.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Tomaratanian Republic
Neuro-Intelligent Systems and
Automatic Targeting Systems
Fighter weapon: 125 %
AI Targeting SystemsAI Targeting Systems increase the chances of a weapon to actually hit the target it was aimed at.
Era: 5
Cost:
9600,
9600,
9600,
9600,
400
Tomaratanian Republic
True Artificial Intelligence and
Advanced Targeting Systems
Ship weapon: 150 %
Ground weapon: 150 %
Fighter weapon: 150 %
Space Armour PlatingSpace Armour Plating protects space ships and fighters.
Era: 1
Cost:
200,
200,
200,
200,
25
Tomaratanian Republic
Ship hull: 110 %
Advanced Armour PlatingAdvanced Armour Plating protects space ships and fighters.
Era: 2
Cost:
800,
800,
800,
800,
64
Tomaratanian Republic
Space Armour Plating
Ship hull: 110 %
Sturdy Armour PlatingSturdy Armour Plating protects space ships and fighters.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Tomaratanian Republic
Advanced Armour Plating
Ship hull: 110 %
Reflective Armour PlatingReflective Armour Plating protects space ships and fighters.
Era: 4
Cost:
3200,
3200,
3200,
3200,
169
Tomaratanian Republic
Sturdy Armour Plating
Ship hull: 110 %
Ablative Armour PlatingAblative Armour Plating protects space ships and fighters.
Era: 5
Cost:
6400,
6400,
6400,
6400,
225
Tomaratanian Republic
Reflective Armour Plating
Ship hull: 110 %
Polarised Armour PlatingPolarised Armour Plating protects space ships and fighters.
Era: 6
Cost:
12800,
12800,
12800,
12800,
324
Tomaratanian Republic
Ablative Armour Plating
Ship hull: 125 %
Advanced Navigation SystemsAdvanced Navigation Systems allow ships to get where there are going faster.
Era: 2
Cost:
800,
800,
800,
800,
64
Tomaratanian Republic
Advanced Automation
Faster-than-light drive: 110 %
Enhanced Navigation DatabaseEnhanced Navigation Database allow ships to get where there are going faster.
Era: 3
Cost:
2400,
2400,
2400,
2400,
100
Tomaratanian Republic
Neuro-Electric Automation and
Advanced Navigation Systems
Faster-than-light drive: 115 %
AI Guided NavigationAI Guided Navigation allow ships to get where there are going faster.
Era: 6
Cost:
19200,
19200,
19200,
19200,
324
Tomaratanian Republic
True Artificial Intelligence and
Enhanced Navigation Database
Faster-than-light drive: 125 %
Advanced Passive SensorsAdvanced Passive Sensors increase the accuracy of weapon systems.
Era: 1
Cost:
200,
200,
200,
200,
100
Tomaratanian Republic
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Advanced Active SensorsAdvanced Active Sensors increase the accuracy of weapon systems.
Era: 3
Cost:
2400,
2400,
2400,
2400,
225
Tomaratanian Republic
Neuro-Electric Automation and
Advanced Passive Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Pulse SensorsPulse Sensors increase the accuracy of weapon systems.
Era: 4
Cost:
3200,
3200,
3200,
3200,
324
Tomaratanian Republic
Advanced Active Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Gravimetric SensorsGravimetric Sensors increase the accuracy of weapon systems.
Era: 5
Cost:
9600,
9600,
9600,
9600,
400
Tomaratanian Republic
Artificial Neuro-Circuitry and
Pulse Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
AI Supported SensorsAI Supported Sensors increase the accuracy of weapon systems.
Era: 6
Cost:
19200,
19200,
19200,
19200,
529
Tomaratanian Republic
True Artificial Intelligence and
Gravimetric Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Advanced Construction SupportAdvanced Construction Support increases production speed of buildings.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Tomaratanian Republic
Neuro-Electric Automation
Production (buildings): 110 %
Automated Construction SupportAutomated Construction Support increases production speed of buildings.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Tomaratanian Republic
Neuro-Intelligent Systems and
Advanced Construction Support
Production (buildings): 115 %
Construction RobotsConstruction Robots increases production speed of buildings.
Era: 5
Cost:
9600,
9600,
9600,
9600,
225
Tomaratanian Republic
Artificial Neuro-Circuitry and
Automated Construction Support
Production (buildings): 125 %
Advanced Production SupportAdvanced Production Support increases production speed of resources and fuel.
Era: 3
Cost:
1600,
1600,
1600,
1600,
324
Tomaratanian Republic
Neuro-Electric Automation
Production (fuel): 110 %
Production (electronics): 110 %
Production (titanium): 110 %
Production (duranium): 110 %
Automated Production SupportAutomated Production Support increases production speed of resources and fuel.
Era: 4
Cost:
4800,
4800,
4800,
4800,
400
Tomaratanian Republic
Neuro-Intelligent Systems and
Advanced Production Support
Production (fuel): 115 %
Production (electronics): 115 %
Production (titanium): 115 %
Production (duranium): 115 %
Production RobotsProduction Robots increases production speed of resources and fuel.
Era: 5
Cost:
9600,
9600,
9600,
9600,
529
Tomaratanian Republic
Artificial Neuro-Circuitry and
Automated Production Support
Production (fuel): 125 %
Production (electronics): 125 %
Production (titanium): 125 %
Production (duranium): 125 %
Advanced Fabrication SupportAdvanced Fabrication Support increases production speed of ground units and ships.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Tomaratanian Republic
Neuro-Electric Automation
Production (units): 110 %
Automated Fabrication SupportAutomated Fabrication Support increases production speed of ground units and ships.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Tomaratanian Republic
Neuro-Intelligent Systems and
Advanced Fabrication Support
Production (units): 115 %
Fabrication RobotsFabrication Robots increases production speed of ground units and ships.
Era: 5
Cost:
9600,
9600,
9600,
9600,
225
Tomaratanian Republic
Artificial Neuro-Circuitry and
Automated Fabrication Support
Production (units): 125 %
Impulse DriveShips usually use an Impulse Drive to propel themselves inside of a solar system. It is ideal for covering (astronomically speaking) small distances.
Era: 1
Cost:
200,
200,
200,
200,
9
Rukhara Commonwealth
Warp DriveA Warp Drive allows ships to warp space, allowing them to travel faster-than-light.
Era: 2
Cost:
800,
800,
800,
800,
25
Rukhara Commonwealth
Impulse Drive
Advanced Warp DriveAn Advanced Warp Drive is faster than a regular Warp Drive.
Era: 4
Cost:
3200,
3200,
3200,
3200,
100
Rukhara Commonwealth
Warp Drive
Planetary ColonisationPlanetary Colonisation equips prospective settlers with the knowledge and tools to flourish in an alien environment with unknown dangers and pitfalls.
Era: 2
Cost:
800,
800,
800,
800,
25
Rukhara Commonwealth
Impulse Drive
Advanced AutomationAdvanced Automation allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 1
Cost:
200,
200,
200,
200,
9
Rukhara Commonwealth
Neuro-Electric AutomationNeuro-Electric Automation allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 2
Cost:
800,
800,
800,
800,
25
Rukhara Commonwealth
Advanced Automation
Neuro-Intelligent SystemsNeuro-Intelligent Systems allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 3
Cost:
1600,
1600,
1600,
1600,
64
Rukhara Commonwealth
Neuro-Electric Automation
Artificial Neuro-CircuitryArtificial Neuro-Circuitry allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 4
Cost:
3200,
3200,
3200,
3200,
100
Rukhara Commonwealth
Neuro-Intelligent Systems
True Artificial IntelligenceTrue Artificial Intelligence allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 5
Cost:
6400,
6400,
6400,
6400,
169
Rukhara Commonwealth
Artificial Neuro-Circuitry
Mobile Ground ArmourMobile Ground Armour protects planet-bound troops and tanks.
Era: 1
Cost:
200,
200,
200,
200,
25
Rukhara Commonwealth
Ground hull: 110 %
Ultra Light Ground ArmourUltra Light Ground Armour protects planet-bound troops and tanks. Its light weight also allows for faster movement.
Era: 2
Cost:
800,
800,
800,
800,
100
Rukhara Commonwealth
Mobile Ground Armour
Ground drive: 110 %
Ground hull: 110 %
Reflective Ground ArmourReflective Ground Armour protects planet-bound troops and tanks.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Rukhara Commonwealth
Ultra Light Ground Armour
Ground hull: 110 %
Ablative Ground ArmourAblative Ground Armour protects planet-bound troops and tanks.
Era: 4
Cost:
3200,
3200,
3200,
3200,
169
Rukhara Commonwealth
Reflective Ground Armour
Ground hull: 120 %
Targeting SystemsTargeting Systems increase the chances of a ground-based weapon to actually hit the target it was aimed at.
Era: 1
Cost:
200,
200,
200,
200,
25
Rukhara Commonwealth
Ground weapon: 125 %
Automatic Targeting SystemsAutomatic Targeting Systems increase the chances of a ship-based weapon to actually hit the target it was aimed at.
Era: 2
Cost:
1200,
1200,
1200,
1200,
64
Rukhara Commonwealth
Advanced Automation and
Targeting Systems
Ship weapon: 125 %
Advanced Targeting SystemsAdvanced Targeting Systems increase the chances of a ship-based weapon to actually hit the target it was aimed at.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Rukhara Commonwealth
Neuro-Intelligent Systems and
Automatic Targeting Systems
Ship weapon: 125 %
AI Targeting SystemsAI Targeting Systems increase the chances of a weapon to actually hit the target it was aimed at.
Era: 5
Cost:
9600,
9600,
9600,
9600,
400
Rukhara Commonwealth
True Artificial Intelligence and
Advanced Targeting Systems
Ship weapon: 150 %
Ground weapon: 150 %
Fighter weapon: 150 %
Space Armour PlatingSpace Armour Plating protects space ships and fighters.
Era: 1
Cost:
200,
200,
200,
200,
25
Rukhara Commonwealth
Ship hull: 110 %
Advanced Armour PlatingAdvanced Armour Plating protects space ships and fighters.
Era: 2
Cost:
800,
800,
800,
800,
64
Rukhara Commonwealth
Space Armour Plating
Ship hull: 110 %
Sturdy Armour PlatingSturdy Armour Plating protects space ships and fighters.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Rukhara Commonwealth
Advanced Armour Plating
Ship hull: 110 %
Reflective Armour PlatingReflective Armour Plating protects space ships and fighters.
Era: 4
Cost:
3200,
3200,
3200,
3200,
169
Rukhara Commonwealth
Sturdy Armour Plating
Ship hull: 110 %
Ablative Armour PlatingAblative Armour Plating protects space ships and fighters.
Era: 5
Cost:
6400,
6400,
6400,
6400,
225
Rukhara Commonwealth
Reflective Armour Plating
Ship hull: 110 %
Polarised Armour PlatingPolarised Armour Plating protects space ships and fighters.
Era: 6
Cost:
12800,
12800,
12800,
12800,
324
Rukhara Commonwealth
Ablative Armour Plating
Ship hull: 125 %
Advanced Navigation SystemsAdvanced Navigation Systems allow ships to get where there are going faster.
Era: 2
Cost:
800,
800,
800,
800,
64
Rukhara Commonwealth
Advanced Automation
Faster-than-light drive: 110 %
Enhanced Navigation DatabaseEnhanced Navigation Database allow ships to get where there are going faster.
Era: 3
Cost:
2400,
2400,
2400,
2400,
100
Rukhara Commonwealth
Neuro-Electric Automation and
Advanced Navigation Systems
Faster-than-light drive: 115 %
AI Guided NavigationAI Guided Navigation allow ships to get where there are going faster.
Era: 6
Cost:
19200,
19200,
19200,
19200,
324
Rukhara Commonwealth
True Artificial Intelligence and
Enhanced Navigation Database
Faster-than-light drive: 125 %
Advanced Passive SensorsAdvanced Passive Sensors increase the accuracy of weapon systems.
Era: 1
Cost:
200,
200,
200,
200,
100
Rukhara Commonwealth
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Advanced Active SensorsAdvanced Active Sensors increase the accuracy of weapon systems.
Era: 3
Cost:
2400,
2400,
2400,
2400,
225
Rukhara Commonwealth
Neuro-Electric Automation and
Advanced Passive Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Pulse SensorsPulse Sensors increase the accuracy of weapon systems.
Era: 4
Cost:
3200,
3200,
3200,
3200,
324
Rukhara Commonwealth
Advanced Active Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Gravimetric SensorsGravimetric Sensors increase the accuracy of weapon systems.
Era: 5
Cost:
9600,
9600,
9600,
9600,
400
Rukhara Commonwealth
Artificial Neuro-Circuitry and
Pulse Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
AI Supported SensorsAI Supported Sensors increase the accuracy of weapon systems.
Era: 6
Cost:
19200,
19200,
19200,
19200,
529
Rukhara Commonwealth
True Artificial Intelligence and
Gravimetric Sensors
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Advanced Construction SupportAdvanced Construction Support increases production speed of buildings.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Rukhara Commonwealth
Neuro-Electric Automation
Production (buildings): 110 %
Automated Construction SupportAutomated Construction Support increases production speed of buildings.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Rukhara Commonwealth
Neuro-Intelligent Systems and
Advanced Construction Support
Production (buildings): 115 %
Construction RobotsConstruction Robots increases production speed of buildings.
Era: 5
Cost:
9600,
9600,
9600,
9600,
225
Rukhara Commonwealth
Artificial Neuro-Circuitry and
Automated Construction Support
Production (buildings): 125 %
Advanced Production SupportAdvanced Production Support increases production speed of resources and fuel.
Era: 3
Cost:
1600,
1600,
1600,
1600,
324
Rukhara Commonwealth
Neuro-Electric Automation
Production (fuel): 110 %
Production (electronics): 110 %
Production (titanium): 110 %
Production (duranium): 110 %
Automated Production SupportAutomated Production Support increases production speed of resources and fuel.
Era: 4
Cost:
4800,
4800,
4800,
4800,
400
Rukhara Commonwealth
Neuro-Intelligent Systems and
Advanced Production Support
Production (fuel): 115 %
Production (electronics): 115 %
Production (titanium): 115 %
Production (duranium): 115 %
Production RobotsProduction Robots increases production speed of resources and fuel.
Era: 5
Cost:
9600,
9600,
9600,
9600,
529
Rukhara Commonwealth
Artificial Neuro-Circuitry and
Automated Production Support
Production (fuel): 125 %
Production (electronics): 125 %
Production (titanium): 125 %
Production (duranium): 125 %
Advanced Fabrication SupportAdvanced Fabrication Support increases production speed of ground units and ships.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Rukhara Commonwealth
Neuro-Electric Automation
Production (units): 110 %
Automated Fabrication SupportAutomated Fabrication Support increases production speed of ground units and ships.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Rukhara Commonwealth
Neuro-Intelligent Systems and
Advanced Fabrication Support
Production (units): 115 %
Fabrication RobotsFabrication Robots increases production speed of ground units and ships.
Era: 5
Cost:
9600,
9600,
9600,
9600,
225
Rukhara Commonwealth
Artificial Neuro-Circuitry and
Automated Fabrication Support
Production (units): 125 %
Impulse FlightShips usually use an Impulse Flight to propel themselves inside of a solar system. It is ideal for covering (astronomically speaking) small distances.
Era: 1
Cost:
200,
200,
200,
200,
9
Laghni Swarm
Warp FlightWarp Flight allows ships to warp space, allowing them to travel faster-than-light.
Era: 2
Cost:
800,
800,
800,
800,
25
Laghni Swarm
Impulse Flight
Advanced Warp FlightAdvanced Warp Flight is faster than regular Warp Flight.
Era: 4
Cost:
3200,
3200,
3200,
3200,
100
Laghni Swarm
Warp Flight
Planetary ColonisationPlanetary Colonisation equips prospective settlers with the knowledge and tools to flourish in an alien environment with unknown dangers and pitfalls.
Era: 2
Cost:
800,
800,
800,
800,
25
Laghni Swarm
Impulse Flight
Hive CommunicationHive Communication allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 1
Cost:
200,
200,
200,
200,
9
Laghni Swarm
Swarm SuggestionSwarm Suggestion allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 2
Cost:
800,
800,
800,
800,
25
Laghni Swarm
Hive Communication
Swarm DirectionSwarm Direction allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 3
Cost:
1600,
1600,
1600,
1600,
64
Laghni Swarm
Swarm Suggestion
Hive MindHive Mind allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 4
Cost:
3200,
3200,
3200,
3200,
100
Laghni Swarm
Swarm Direction
True Swarm IntelligenceTrue Swarm Intelligence allows machines to take over jobs that would otherwise have to be filled by crew members.
Era: 5
Cost:
6400,
6400,
6400,
6400,
169
Laghni Swarm
Hive Mind
Mobile Ground ArmourMobile Ground Armour protects planet-bound troops and tanks.
Era: 1
Cost:
200,
200,
200,
200,
25
Laghni Swarm
Ground hull: 110 %
Ultra Light Ground ArmourUltra Light Ground Armour protects planet-bound troops and tanks. Its light weight also allows for faster movement.
Era: 2
Cost:
800,
800,
800,
800,
100
Laghni Swarm
Mobile Ground Armour
Ground drive: 110 %
Ground hull: 110 %
Reflective Ground ArmourReflective Ground Armour protects planet-bound troops and tanks.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Laghni Swarm
Ultra Light Ground Armour
Ground hull: 110 %
Ablative Ground ArmourAblative Ground Armour protects planet-bound troops and tanks.
Era: 4
Cost:
3200,
3200,
3200,
3200,
169
Laghni Swarm
Reflective Ground Armour
Ground hull: 120 %
Evolved AimEvolved Aim increase the chances of a ground-based weapon to actually hit the target it was aimed at.
Era: 1
Cost:
200,
200,
200,
200,
25
Laghni Swarm
Ground weapon: 125 %
Advanced Evolved AimAdvanced Evolved Aim increase the chances of a ship-based weapon to actually hit the target it was aimed at.
Era: 2
Cost:
1200,
1200,
1200,
1200,
64
Laghni Swarm
Hive Communication and
Evolved Aim
Ship weapon: 125 %
Swarm Assisted AimSwarm Assisted Aim increase the chances of a fighter-based weapon to actually hit the target it was aimed at.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Laghni Swarm
Swarm Direction and
Advanced Evolved Aim
Fighter weapon: 125 %
Swarm Supported AimSwarm Supported Aim increase the chances of a weapon to actually hit the target it was aimed at.
Era: 5
Cost:
9600,
9600,
9600,
9600,
400
Laghni Swarm
True Swarm Intelligence and
Swarm Assisted Aim
Ship weapon: 150 %
Ground weapon: 150 %
Fighter weapon: 150 %
Space ArmourSpace Armour protects space ships and fighters.
Era: 1
Cost:
200,
200,
200,
200,
25
Laghni Swarm
Ship hull: 110 %
Advanced Space ArmourAdvanced Space Armour protects space ships and fighters.
Era: 2
Cost:
800,
800,
800,
800,
64
Laghni Swarm
Space Armour
Ship hull: 110 %
Sturdy Space ArmourSturdy Space Armour protects space ships and fighters.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Laghni Swarm
Advanced Space Armour
Ship hull: 110 %
Reflective Space ArmourReflective Space Armour protects space ships and fighters.
Era: 4
Cost:
3200,
3200,
3200,
3200,
169
Laghni Swarm
Sturdy Space Armour
Ship hull: 110 %
Ablative Space ArmourAblative Space Armour protects space ships and fighters.
Era: 5
Cost:
6400,
6400,
6400,
6400,
225
Laghni Swarm
Reflective Space Armour
Ship hull: 110 %
Evolved Space ArmourEvolved Space Armour protects space ships and fighters.
Era: 6
Cost:
12800,
12800,
12800,
12800,
324
Laghni Swarm
Ablative Space Armour
Ship hull: 125 %
Advanced Navigation CapabilitiesAdvanced Navigation Capabilities allow ships to get where there are going faster.
Era: 2
Cost:
800,
800,
800,
800,
64
Laghni Swarm
Hive Communication
Faster-than-light drive: 110 %
Swarm Assisted NavigationSwarm Assisted Navigation allow ships to get where there are going faster.
Era: 3
Cost:
2400,
2400,
2400,
2400,
100
Laghni Swarm
Swarm Suggestion and
Advanced Navigation Capabilities
Faster-than-light drive: 115 %
Swarm Guided NavigationSwarm Guided Navigation allow ships to get where there are going faster.
Era: 6
Cost:
19200,
19200,
19200,
19200,
324
Laghni Swarm
True Swarm Intelligence and
Swarm Assisted Navigation
Faster-than-light drive: 125 %
Advanced Passive SensesAdvanced Passive Senses increase the accuracy of weapon systems.
Era: 1
Cost:
200,
200,
200,
200,
100
Laghni Swarm
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Advanced Active SensesAdvanced Active Senses increase the accuracy of weapon systems.
Era: 3
Cost:
2400,
2400,
2400,
2400,
225
Laghni Swarm
Swarm Suggestion and
Advanced Passive Senses
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Evolved SensesEvolved Senses increase the accuracy of weapon systems.
Era: 4
Cost:
3200,
3200,
3200,
3200,
324
Laghni Swarm
Advanced Active Senses
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Gravimetric SensesGravimetric Senses increase the accuracy of weapon systems.
Era: 5
Cost:
9600,
9600,
9600,
9600,
400
Laghni Swarm
Hive Mind and
Evolved Senses
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Swarm Supported SensesSwarm Supported Senses increase the accuracy of weapon systems.
Era: 6
Cost:
19200,
19200,
19200,
19200,
529
Laghni Swarm
True Swarm Intelligence and
Gravimetric Senses
Ship weapon: 110 %
Ground weapon: 110 %
Fighter weapon: 110 %
Advanced Construction SupportAdvanced Construction Support increases production speed of buildings.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Laghni Swarm
Swarm Suggestion
Production (buildings): 110 %
Assisted Construction SupportAssisted Construction Support increases production speed of buildings.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Laghni Swarm
Swarm Direction and
Advanced Construction Support
Production (buildings): 115 %
Construction SwarmConstruction Swarm increases production speed of buildings.
Era: 5
Cost:
9600,
9600,
9600,
9600,
225
Laghni Swarm
Hive Mind and
Assisted Construction Support
Production (buildings): 125 %
Advanced Production SupportAdvanced Production Support increases production speed of resources and fuel.
Era: 3
Cost:
1600,
1600,
1600,
1600,
324
Laghni Swarm
Swarm Suggestion
Production (fuel): 110 %
Production (electronics): 110 %
Production (titanium): 110 %
Production (duranium): 110 %
Assisted Production SupportAssisted Production Support increases production speed of resources and fuel.
Era: 4
Cost:
4800,
4800,
4800,
4800,
400
Laghni Swarm
Swarm Direction and
Advanced Production Support
Production (fuel): 115 %
Production (electronics): 115 %
Production (titanium): 115 %
Production (duranium): 115 %
Production SwarmProduction Swarm increases production speed of resources and fuel.
Era: 5
Cost:
9600,
9600,
9600,
9600,
529
Laghni Swarm
Hive Mind and
Assisted Production Support
Production (fuel): 125 %
Production (electronics): 125 %
Production (titanium): 125 %
Production (duranium): 125 %
Advanced Fabrication SupportAdvanced Fabrication Support increases production speed of ground units and ships.
Era: 3
Cost:
1600,
1600,
1600,
1600,
100
Laghni Swarm
Swarm Suggestion
Production (units): 110 %
Assisted Fabrication SupportAssisted Fabrication Support increases production speed of ground units and ships.
Era: 4
Cost:
4800,
4800,
4800,
4800,
169
Laghni Swarm
Swarm Direction and
Advanced Fabrication Support
Production (units): 115 %
Fabrication SwarmFabrication Swarm increases production speed of ground units and ships.
Era: 5
Cost:
9600,
9600,
9600,
9600,
225
Laghni Swarm
Hive Mind and
Assisted Fabrication Support
Production (units): 125 %
CommercialA race with a Commercial trait will have advantages in taxation.
Tax: 110 %
EconomicalA race with an Economical trait will have advantages in maintenance fees.
Maintenance (buildings): 95 %
Maintenance (units): 95 %
GeologicalA race with a Geological trait will have advantages in the production of metals, minerals and fuel.
Production (fuel): 101 %
Production (electronics): 103 %
Production (titanium): 103 %
Production (duranium): 103 %
InnovativeA race with an Innovative trait will have advantages to their ships' speed.
Faster-than-light drive: 110 %
Ground drive: 110 %
Sub-light drive: 110 %
IntelligentA race with an Intelligent trait will have advantages in research.
Production (technology): 110 %
AggressiveA race with an Aggressive trait will have advantages in their ships' weaponry.
Ship weapon: 110 %
Fighter weapon: 108 %
DefensiveA race with a Defensive trait will have advantages in their ships' armour.
Ship hull: 110 %
StrongA race with a Strong trait will have advantages in their ground units' weaponry.
Ground weapon: 110 %
Fighter weapon: 108 %
RegenerativeA race with a Regenerative trait will allow their units to repair or heal themselves more quickly during a battle.
Repair: 101 %
Ares Class Assault TransportThe lightly armed Ares transport is the fasted way to bring Alliance troops into battle. It is suitable for planetary assaults, but should always be protected by stronger warships.
Terran Alliance
Hyper Drive
70
70
70
70
70
Large ship: 50 %,
Medium ship: 70 %,
Fighter: 200 %,
Small ship: 90 %)
Hermes Class FrigateTerra's smallest warship, the Hermes Class Frigate is also the fastest ship in the Alliance's armada. Equipped with six light guns to counter enemy fighters and small ships, its main 56mm gun packs enough punch to threaten medium sized ships.
Terran Alliance
Hyper Drive
125
125
125
125
125
Large ship: 50 %,
Medium ship: 70 %,
Fighter: 200 %,
Small ship: 90 %)
Large ship: 120 %,
Medium ship: 120 %,
Fighter: 80 %,
Small ship: 120 %)
Apollo Class DestroyerThe Apollo Class Destroyer is the main workhorse of the Terran navy. Eight medium guns and four large siege cannons, combined with a reinforced hull, make this vessel into a serious threat to anyone threatening the sovereignty of the Alliance.
Terran Alliance
Hyper Drive
265
265
265
265
265
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Medium ship: 120 %,
Fighter: 50 %,
Small ship: 80 %)
Large ship: 120 %,
Medium ship: 120 %,
Fighter: 80 %,
Small ship: 120 %)
Zeus Class Heavy CruiserThe heavy hitter in the navy of Terra, the Zeus Class Heavy Cruiser has an awesome amount of fire power and a very thick hide. Four point defence guns even provide protection against fighter attacks, allowing the heavy cruiser to run missions without an escort. In larger battle groups, the heavy cruiser is used in support of the more offensive-oriented battle cruisers and battleships.
Terran Alliance
Advanced Hyper Drive and
Neuro-Intelligent Systems
448
448
448
448
448
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Medium ship: 120 %,
Fighter: 50 %,
Small ship: 80 %)
Large ship: 50 %,
Medium ship: 70 %,
Fighter: 200 %,
Small ship: 90 %)
Large ship: 120 %,
Medium ship: 120 %,
Fighter: 80 %,
Small ship: 120 %)
Athena Class Battle CruiserTerra's first front-line warship, the Athena Class Battle Cruiser can hit an enemy hard and fast. Powerful engines and a full broadside of heavy weaponry make her a fierce opponent in any confrontation.
Terran Alliance
Advanced Hyper Drive and
Advanced Targeting Systems
492
492
492
492
492
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Medium ship: 120 %,
Fighter: 50 %,
Small ship: 80 %)
Large ship: 50 %,
Medium ship: 70 %,
Fighter: 200 %,
Small ship: 90 %)
Large ship: 120 %,
Medium ship: 120 %,
Fighter: 80 %,
Small ship: 120 %)
Hades Class BattleshipThe backbone of the Terran Alliance navy, Hades Class Battleships can take on almost any other warship in the known galaxy. With their large force of ground troops, they can single-handedly conquer and occupy entire star systems.
Terran Alliance
Advanced Hyper Drive and
Sturdy Armour Plating
654
654
654
654
654
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Medium ship: 120 %,
Fighter: 50 %,
Small ship: 80 %)
Large ship: 120 %,
Medium ship: 120 %,
Fighter: 80 %,
Small ship: 120 %)
Large ship: 120 %,
Orbital building: 130 %,
Building: 120 %,
Fighter: 60 %,
Small ship: 80 %)
Troop TransportA standard troop transport vessel.
Terran Alliance
Hyper Drive
72
72
72
72
72
Colony ShipA ship specialised in planetary colonisation.
Terran Alliance
Planetary Colonisation and
Hyper Drive
125
125
125
125
87
Dakiro Class ScoutThe Dakiro Class Scout is the Powolian Conglomerate's exploration ship. It is lightly armoured, and only has six low-powered laser weapons. Its speed, however, is almost unrivalled. Like any Powolian ship, its reflective armour is especially effective against other laser based weaponry.
Powolian Conglomerate
Hyper Drive and
Advanced Passive Sensors
73
73
73
81
73
Beam: 30 %,
Missile: 130 %
Large ship: 110 %,
Orbital building: 110 %,
Fighter: 80 %)
Shenktu Class DestroyerAssault, defence, escort duty: The Shenktu Class Destroyer is a versatile ship. It only has light armour, but its shields make up for it. Eight battle lasers provide the necessary fire power for most situations.
Powolian Conglomerate
Hyper Drive and
Automatic Targeting Systems
119
119
119
131
119
Beam: 30 %,
Missile: 130 %
Large ship: 90 %,
Fighter: 110 %)
Large ship: 130 %,
Fighter: 60 %,
Small ship: 80 %)
Sorutu Class Light CruiserAlthough called Light Cruisers, Sorutu Class ships have the strongest armour of all Powolian warships except the Korima Carrier. In the heat of battle, they can take quite a beating - and dish out on the same level.
Powolian Conglomerate
Advanced Hyper Drive and
Neuro-Intelligent Systems
174
174
174
191
174
Beam: 30 %,
Missile: 130 %
Large ship: 90 %,
Fighter: 110 %)
Large ship: 200 %,
Orbital building: 120 %,
Medium ship: 150 %,
Fighter: 40 %,
Small ship: 80 %)
Korima Class Assault CarrierThe Korima Class Assault Carrier is not just a launch base for Powolian fighters, it is a capital warship in its own right. Massive shields and powerful lasers will quickly teach anyone a lesson who thinks that without its fighters, the carrier is harmless. Fully stocked with fighters, the assault carrier is a mighty force indeed.
Powolian Conglomerate
Advanced Hyper Drive,
Pulse Sensors and
Ablative Armour Plating
287
287
287
316
287
Beam: 30 %,
Missile: 130 %
Large ship: 90 %,
Fighter: 110 %)
Large ship: 200 %,
Orbital building: 120 %,
Medium ship: 150 %,
Fighter: 40 %,
Small ship: 80 %)
Fashika Class InterceptorThe Fashika Class Interceptor is the principal fighter of the Powolian Conglomerate. A single one of these interceptors is probably not a huge threat to an enemy warship. A whole squadron of them is an entirely different matter. And even a single interceptor can be deadly against enemy fighters.
Powolian Conglomerate
Impulse Drive
19
19
19
21
19
Large ship: 50 %,
Orbital building: 80 %,
Medium ship: 80 %,
Building: 50 %,
Fighter: 200 %,
Small ship: 180 %)
Troop TransportA standard troop transport vessel.
Powolian Conglomerate
Hyper Drive
64
64
64
70
64
Beam: 30 %,
Missile: 130 %
Colony ShipA ship specialised in planetary colonisation.
Powolian Conglomerate
Planetary Colonisation and
Hyper Drive
120
120
120
127
82
Beam: 30 %,
Missile: 130 %
Victory Class Assault FrigateDelicate ship designs are not for the Riszil Empire. Even their smallest warship, the Victory Class Assault Frigate, is a hulk of armour. Its speed is not going to break any record soon, but running is not in the Riszil vocabulary anyway.
Riszil Empire
Hyper Drive and
Automatic Targeting Systems
261
261
190
237
213
Large ship: 80 %,
Building: 80 %,
Fighter: 120 %)
Assertion Class CruiserEven enemy battleships tremble at the sight of the Assertion Class Cruiser. Superior armour and massive armaments are the Riszil answer to the fancy ship designs of other species.
Riszil Empire
Hyper Drive and
Sturdy Armour Plating
420
420
306
382
344
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Medium ship: 80 %,
Fighter: 20 %,
Small ship: 50 %)
Large ship: 80 %,
Building: 80 %,
Fighter: 120 %)
Subjugation Class BattleshipThe Subjugation Class Battleship is even more heavily armoured than the and the . It also has vastly improved fire power. Any enemy would need a whole fleet of ships to stop a Riszil Empire battleship.
Riszil Empire
Advanced Hyper Drive and
Reflective Armour Plating
593
593
431
539
485
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Medium ship: 80 %,
Fighter: 20 %,
Small ship: 50 %)
Glory Class DreadnaughtThe Glory Class Dreadnaught is the pinnacle of Riszil ship design. It is more akin to a floating fortress than a ship. Massive armour and additional shielding, plus a whole array of heavy laser batteries probably make it the biggest, meanest ship in the galaxy.
Riszil Empire
Advanced Hyper Drive,
Ablative Armour Plating and
Neuro-Intelligent Systems
744
744
541
677
609
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Medium ship: 80 %,
Fighter: 20 %,
Small ship: 50 %)
Troop TransportA standard troop transport vessel.
Riszil Empire
Hyper Drive
80
80
58
72
65
Colony ShipA ship specialised in planetary colonisation.
Riszil Empire
Planetary Colonisation and
Hyper Drive
133
133
110
125
80
To'lakatoma Class Scout CarrierThe Tomaratanian Republic prefers carriers and clouds of fighters over slow and inflexible warships. Even their smallest scout ship can carry fighters. The carrier itself might not be as nimble as the fighters it carries, but it is by no means a lame duck, either.
Tomaratanian Republic
Advanced Warp Drive
79
72
72
79
58
Beam: 130 %,
Missile: 70 %,
Projectile: 50 %)
To'rikatola Class Light CarrierThe To'rikatola is a light carrier. 'Light', however, is a relative term. Reinforced armour that would befit a destroyer class ship, and interceptor guns that provide additional shielding make sure that its fighter complement has a place to return to after a battle.
Tomaratanian Republic
Advanced Warp Drive and
Neuro-Intelligent Systems
229
208
208
229
166
Beam: 130 %,
Missile: 70 %,
Projectile: 50 %)
Large ship: 80 %,
Orbital building: 120 %,
Building: 120 %,
Medium ship: 80 %,
Fighter: 150 %)
To'pomasub Class Battle CarrierEven if the Tomaratanian Republic does not believe in battleships, the To'pomasub Class Battle Carrier comes rather close. Heavy armour and and impressive weapons array make it a force to be reckoned with, even ignoring its fighter load. Actually ignoring its fighter load would be a very deadly mistake, however.
Tomaratanian Republic
Advanced Warp Drive,
Gravimetric Sensors and
Sturdy Armour Plating
692
629
629
692
504
Beam: 130 %,
Missile: 70 %,
Projectile: 50 %)
Large ship: 80 %,
Orbital building: 120 %,
Building: 120 %,
Medium ship: 80 %,
Fighter: 150 %)
Dfa'mma Class Assault FighterThe Dfa'mma Class Assault Fighter is the main Tomaratanian fighter. It is light, yet has the teeth to cause an enemy ship's captain an immediate headache.
Tomaratanian Republic
Impulse Drive
24
22
22
24
18
Dfa'rhol Class Support FighterThe Dfa'rhol Class Support Fighter is a heavier version of the Dfa'mma. Its larger, but slower, laser gun is better suited to target structures than fast moving targets. Yet it still can be used successfully against other ships.
Tomaratanian Republic
Laser Factory
Impulse Drive
30
28
28
30
22
Large ship: 80 %,
Orbital building: 120 %,
Building: 120 %,
Medium ship: 80 %,
Fighter: 150 %)
Dfe'ja Class Assault BomberEnemy structures, both orbital and planet bound, are the target of choice for the Dfe'ja Class Assault Bomber. Its lower speed and cumbersome weapons make it vulnerable to enemy fighters, so an escort is usually in order to make sure the Dfe'ja reaches its target and causes as much mayhem as it should.
Tomaratanian Republic
Impulse Drive and
Automatic Targeting Systems
30
28
28
30
22
Large ship: 150 %,
Orbital building: 200 %,
Building: 200 %,
Fighter: 50 %,
Small ship: 80 %)
Troop TransportA standard troop transport vessel.
Tomaratanian Republic
Warp Drive
79
72
72
79
58
Colony ShipA ship specialised in planetary colonisation.
Tomaratanian Republic
Planetary Colonisation and
Warp Drive
133
125
125
133
72
Csir Class GunshipThe Rukhara Commonwealth's best shipyards turn out Csir Class Gunships whenever there is a need to defend their planets. They are reasonably cheap, but can really hurt an enemy ship if their missiles reach their target.
Rukhara Commonwealth
Warp Drive
172
172
156
125
156
Missile: 80 %
Large ship: 150 %,
Orbital building: 120 %,
Medium ship: 110 %,
Building: 120 %,
Fighter: 50 %,
Small ship: 80 %)
Sforssa Class FrigateSforssa Class Frigates are support ships, designed to give their more offensive sister ships additional point defence capabilities against enemy fighters or missiles. They only have a single torpedo tube, limiting their own offensive capabilities to the bare minimum.
Rukhara Commonwealth
Warp Drive and
Automatic Targeting Systems
213
213
193
155
193
Missile: 80 %
Large ship: 50 %,
Medium ship: 70 %,
Fighter: 200 %,
Small ship: 90 %)
Large ship: 150 %,
Orbital building: 150 %,
Building: 30 %,
Fighter: 60 %,
Small ship: 90 %)
Zemessan Class CruiserIf a lacks the fire power for some situation, it is time to pull the Zemessan Class Cruiser out of mothball. These huge mobile torpedo platforms have stopped many an invading fleet literally dead in their tracks before the enemy even got close enough to fire a shot of their own.
Rukhara Commonwealth
Advanced Warp Drive and
Neuro-Intelligent Systems
336
336
306
245
306
Missile: 80 %
Large ship: 150 %,
Orbital building: 120 %,
Medium ship: 110 %,
Building: 120 %,
Fighter: 50 %,
Small ship: 80 %)
Large ship: 150 %,
Orbital building: 150 %,
Building: 30 %,
Fighter: 60 %,
Small ship: 90 %)
Fazzami Class Battle CruiserLet it not be said that the Ruhkara Commonwealth does not have the will to fight for its interests: The Fazzami Class Battle Cruiser is obvious proof to the contrary. Heavy gun emplacements in addition to the usual long-range missile and torpedo barrage make this ship a serious threat to other front-line warships.
Rukhara Commonwealth
Advanced Warp Drive,
Gravimetric Sensors and
Reflective Armour Plating
482
482
438
351
438
Missile: 80 %
Large ship: 50 %,
Medium ship: 70 %,
Fighter: 200 %,
Small ship: 90 %)
Large ship: 120 %,
Medium ship: 120 %,
Fighter: 80 %,
Small ship: 120 %)
Large ship: 150 %,
Orbital building: 120 %,
Medium ship: 110 %,
Building: 120 %,
Fighter: 50 %,
Small ship: 80 %)
Large ship: 150 %,
Orbital building: 150 %,
Building: 30 %,
Fighter: 60 %,
Small ship: 90 %)
Troop TransportA standard troop transport vessel.
Rukhara Commonwealth
Warp Drive
79
79
72
58
72
Missile: 80 %
Colony ShipA ship specialised in planetary colonisation.
Rukhara Commonwealth
Planetary Colonisation and
Warp Drive
133
133
125
110
87
Missile: 80 %
GuardianThe Laghni Swarm requires protection for their hatcheries, and for their ever advancing brethren. That is where the Guardians come in - they protect the swarm against its enemies. And since those are plenty, the Guardian needs a thick hide and a strong bite.
Laghni Swarm
Plasma Brewery
Warp Flight
118
118
118
106
129
Particle: 120 %,
Beam: 140 %
Fighter: 50 %,
Small ship: 80 %)
AggressorLaghni Swarm Aggressors are large creatures perfect for protecting the swarm's newer and more forward holdings. They are even stronger than their relatives, if a tad less agile.
Laghni Swarm
Warp Flight
255
255
255
229
280
Particle: 120 %,
Beam: 140 %
Fighter: 50 %,
Small ship: 80 %)
HiveshipA Laghni Swarm Hiveship is quite something. For one thing, it is huge. For another, it is teeming with live. It can hold a staggering amount of fighters and ground assault creatures. A Hiveship's direct offensive capabilities are very limited, but that is not its purpose.
Laghni Swarm
Advanced Warp Flight
524
524
524
472
577
Particle: 120 %,
Beam: 140 %
Fighter: 50 %,
Small ship: 80 %)
ScourgeLaghni fighters can literally be a Scourge to any opposing force. A single fighter is weak on its own, but in huge numbers they can rip even the best armoured ships to shreds.
Laghni Swarm
Impulse Flight
22
22
22
19
24
Particle: 120 %,
Beam: 140 %
Large ship: 90 %,
Orbital building: 80 %,
Building: 80 %,
Medium ship: 90 %,
Fighter: 120 %)
Troop Transport FlyerA standard troop transport vessel.
Laghni Swarm
Warp Flight
73
73
73
66
81
Particle: 120 %,
Beam: 140 %
Spawning FlyerA ship specialised in planetary colonisation.
Laghni Swarm
Planetary Colonisation and
Warp Flight
125
125
125
118
95
Particle: 120 %,
Beam: 140 %
Weasel Anti-Personnel TankAnti-personnel tanks for protection against enemy infantry.
Terran Alliance
Mobile Ground Armour
28
28
28
28
28
Building: 80 %,
Fighter: 60 %,
Troops: 130 %,
Tank: 80 %)
Cobra Anti-Air TankAnti-air defence tanks for protection against enemy fighters.
Terran Alliance
Mobile Ground Armour
34
34
34
34
34
Building: 50 %,
Fighter: 150 %,
Troops: 80 %,
Tank: 70 %)
Lion Artillery TankArtillery tanks, used to bombard enemy positions from a distance.
Terran Alliance
Gun Factory
Ablative Ground Armour
41
41
41
41
41
Building: 150 %,
Fighter: 50 %,
Troops: 110 %,
Tank: 120 %)
Shock TroopsMobile infantry units, used to man defensive positions and to quickly get the drop on an unsuspecting enemy.
Terran Alliance
Ultra Light Ground Armour
20
20
20
20
20
Building: 50 %,
Fighter: 60 %,
Troops: 130 %,
Tank: 60 %)
Tadoma Scout WalkerLight mechanical walker units, deployed for scouting, reconnaissance and skirmishing.
Powolian Conglomerate
Mobile Ground Armour
28
28
28
30
28
Satomi Combat WalkerHeavy assault walkers, the Powolians' main ground combat unit.
Powolian Conglomerate
Mobile Ground Armour
34
34
34
37
34
Fighter: 80 %)
Ladiro Siege WalkerSupport units, equipped with siege armament.
Powolian Conglomerate
Ablative Ground Armour
41
41
41
45
41
Building: 120 %,
Fighter: 80 %)
Mobile Anti-Air TroopersInfantry units, armed with special anti-air lasers to protect the heavier troops from threats from above.
Powolian Conglomerate
Ultra Light Ground Armour
20
20
20
22
20
Fighter: 150 %)
Protector Anti-Air TankAnti-air tanks that can protect other tanks from air raids.
Riszil Empire
Mobile Ground Armour
30
30
22
28
25
Building: 50 %,
Fighter: 150 %,
Troops: 80 %,
Tank: 70 %)
Executor Assault TankHeavy tanks, used to finish off defenders and enemy assault troops.
Riszil Empire
Mobile Ground Armour
37
37
27
34
30
Fighter: 80 %)
Silencer Siege TankSuper heavy tanks, used to bombard enemy positions and to crush entrenched defences.
Riszil Empire
Heavy Weapons Factory
Reflective Ground Armour
45
45
33
41
37
Building: 150 %,
Fighter: 50 %,
Troops: 110 %,
Tank: 110 %)
Elite Guard TroopMobile infantry units, used to man defensive positions and to quickly get the drop on an unsuspecting enemy.
Riszil Empire
Weapons Factory
Ultra Light Ground Armour
22
22
16
20
18
Dja'ma'ros Anti-Air WalkerLight anti-air tanks, used to protect other units against fighter craft.
Tomaratanian Republic
Mobile Ground Armour
30
28
28
30
22
Fighter: 140 %,
Tank: 80 %)
Djo're'ta Siege WalkerMechanical siege walkers, effective against armoured units and buildings.
Tomaratanian Republic
Laser Factory
37
34
34
37
27
Building: 150 %,
Fighter: 60 %,
Small ship: 80 %)
Republican Protection TrooperHeavy infantry units, used to defend against enemy armoured units.
Tomaratanian Republic
Ultra Light Ground Armour
37
34
34
37
27
Troops: 120 %,
Tank: 90 %)
Republican TrooperMobile infantry units, used to man defensive positions and to quickly get the drop on an unsuspecting enemy.
Tomaratanian Republic
Ablative Ground Armour
22
20
20
22
16
Fighter: 80 %,
Troops: 110 %,
Tank: 140 %)
Tsarri Scout WalkerLight mechanical walkers, used to soften up defenders and to keep enemy assault troops at bay.
Rukhara Commonwealth
Mobile Ground Armour
30
30
28
22
28
Building: 80 %,
Fighter: 70 %,
Troops: 140 %,
Tank: 70 %)
Leffiszo Heavy TankHeavy tanks, used to finish off defenders and enemy assault troops.
Rukhara Commonwealth
Reflective Ground Armour
37
37
34
27
34
Ferrowa Field ArtilleryHeavy missile walkers, effective against structures and fighters both, but less effective against ground forces.
Rukhara Commonwealth
Missile Factory
Ablative Ground Armour
45
45
41
33
41
Building: 140 %,
Fighter: 150 %,
Troops: 60 %,
Tank: 90 %)
Mercenary TroopsMobile infantry units, used to man defensive positions and to quickly get the drop on an unsuspecting enemy.
Rukhara Commonwealth
Ultra Light Ground Armour
22
22
20
16
20
Building: 50 %,
Fighter: 50 %,
Troops: 120 %,
Tank: 50 %)
Grave BugPoison spitting creatures, deadly against any living being.
Laghni Swarm
Mobile Ground Armour
28
28
28
25
30
Building: 50 %,
Fighter: 60 %,
Troops: 150 %,
Tank: 80 %)
Devourer BugHeavy creatures, used to finish off defenders and enemy assault troops.
Laghni Swarm
Mobile Ground Armour
34
34
34
30
37
Building: 120 %,
Fighter: 110 %,
Tank: 140 %)
Spit BugHeavy creatures that can spit slow-flying balls of burning plasma over long distances.
Laghni Swarm
Plasma Brewery
Ablative Ground Armour
41
41
41
37
45
Building: 180 %,
Fighter: 80 %,
Troops: 80 %,
Tank: 120 %)
Mandible BugMobile infantry units, used to man defensive positions and to quickly get the drop on an unsuspecting enemy.
Laghni Swarm
Ultra Light Ground Armour
20
20
20
18
22
Troops: 120 %,
Tank: 140 %)